[Mesa-dev] [PATCH 1/8] mesa: Generate the correct error for a depth format with a 3D texture
Ian Romanick
idr at freedesktop.org
Fri Jan 24 14:18:19 PST 2014
From: Ian Romanick <ian.d.romanick at intel.com>
All versions of the OpenGL spec are quite clear that
GL_INVALID_OPERATION should be generated. I added a quotation from the
3.3 core profile spec.
Fixes the glTexImage3D subcases of
ext_packed_depth_stencil-depth-stencil-texture and
oes_packed_depth_stencil-depth-stencil-texture_gles2. The same subtests
of oes_packed_depth_stencil-depth-stencil-texture_gles1 fail, but they
fail with a different wrong error code.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/teximage.c | 20 +++++++++++++++++---
1 file changed, 17 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 8aac54e..0ebaeaa 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -2133,8 +2133,22 @@ texture_error_check( struct gl_context *ctx,
/* additional checks for depth textures */
if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
|| _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL) {
- /* Only 1D, 2D, rect, array and cube textures supported, not 3D
- * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
+ /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
+ * Profile spec says:
+ *
+ * "Textures with a base internal format of DEPTH_COMPONENT or
+ * DEPTH_STENCIL are supported by texture image specification
+ * commands only if target is TEXTURE_1D, TEXTURE_2D,
+ * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
+ * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
+ * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
+ * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
+ * formats in conjunction with any other target will result in an
+ * INVALID_OPERATION error."
+ *
+ * Cubemaps are only supported with desktop OpenGL version >= 3.0,
+ * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
+ */
if (target != GL_TEXTURE_1D &&
target != GL_PROXY_TEXTURE_1D &&
target != GL_TEXTURE_2D &&
@@ -2151,7 +2165,7 @@ texture_error_check( struct gl_context *ctx,
!((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
ctx->Extensions.ARB_texture_cube_map_array)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
+ _mesa_error(ctx, GL_INVALID_OPERATION,
"glTexImage%dD(bad target for depth texture)",
dimensions);
return GL_TRUE;
--
1.8.1.4
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