[Mesa-dev] [PATCH 3/8] mesa: Validate internalFormat with target in glTexStorage paths
Kenneth Graunke
kenneth at whitecape.org
Fri Jan 24 14:44:26 PST 2014
On 01/24/2014 02:18 PM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Fixes the glTexStorage3D failure in
> ext_packed_depth_stencil-depth-stencil-texture and
> oes_packed_depth_stencil-depth-stencil-texture_gles2.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/teximage.c | 4 +++-
> src/mesa/main/texstorage.c | 5 +++++
> 2 files changed, 8 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 1417582..1b5b827 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -2013,7 +2013,9 @@ _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
> target != GL_PROXY_TEXTURE_2D_ARRAY &&
> target != GL_TEXTURE_RECTANGLE_ARB &&
> target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
> - !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
> + !((_mesa_is_cube_face(target) ||
> + target == GL_TEXTURE_CUBE_MAP ||
> + target == GL_PROXY_TEXTURE_CUBE_MAP) &&
This also affects non-TexStorage paths, so I'm not sure why it's in this
patch...but otherwise, this series looks good.
Series is:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
> (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
> || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
> !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
> diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
> index 2220857..c1d2a5a 100644
> --- a/src/mesa/main/texstorage.c
> +++ b/src/mesa/main/texstorage.c
> @@ -332,6 +332,11 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
> return GL_TRUE;
> }
>
> + /* additional checks for depth textures */
> + if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat,
> + dims, "glTexStorage"))
> + return GL_TRUE;
> +
> return GL_FALSE;
> }
>
>
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