[Mesa-dev] [PATCH 07/12] glsl: Add gl_Layer and gl_ViewportIndex builtins to fragment shader
Chris Forbes
chrisf at ijw.co.nz
Fri Jan 24 22:51:55 PST 2014
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/glsl/builtin_variables.cpp | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index d6bc3c0..bb499fa 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -864,6 +864,11 @@ builtin_variable_generator::generate_fs_special_vars()
if (state->ARB_gpu_shader5_enable) {
add_system_value(SYSTEM_VALUE_SAMPLE_MASK_IN, array(int_t, 1), "gl_SampleMaskIn");
}
+
+ if (state->ARB_fragment_layer_viewport_enable) {
+ add_input(VARYING_SLOT_LAYER, int_t, "gl_Layer");
+ add_input(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
+ }
}
--
1.8.5.3
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