[Mesa-dev] [PATCH 00/12] ARB_fragment_layer_viewport for i965
Kenneth Graunke
kenneth at whitecape.org
Sat Jan 25 00:29:19 PST 2014
On 01/24/2014 10:51 PM, Chris Forbes wrote:
> This series adds support for ARB_fragment_layer_viewport on i965 Gen7, in
> core contexts [the same conditions as for ARB_viewport_array being exposed].
>
> This is another tiny piece of GL4.3, allowing the GS- [or with
> AMD_vertex_shader_*, VS- ] written values of gl_Layer and gl_ViewportIndex
> to be read by the fragment shader.
>
> Note that there are a few oddities in the spec, which I've assumed hopefully
> reasonable corrections for:
>
> - Dependencies section specifies that ARB_geometry_shader4 is required, but
> should probably be 'geometry shaders are required', or perhaps 'GL 3.2 or
> ARB_geometry_shader4 is required'.
> - In the description of gl_Layer's behavior, there is a stray reference to
> `gl_Value` which should be `gl_Layer`.
> - The extension doesn't list a new define for shaders to test for presence.
> I've assumed the usual pattern in 6/12.
From reading the code and spec, this looks good. Series is:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
But...are there Piglit tests for this?
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