[Mesa-dev] [PATCH 2/7] glsl/linker: produce gl_shader_program Geom.Invocations
Jordan Justen
jordan.l.justen at intel.com
Sun Jan 26 12:52:04 PST 2014
Grab the parsed invocation count, check for consistency
during linking, and finally save the result in
gl_shader_program Geom.Invocations.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/glsl/glsl_parser_extras.cpp | 2 ++
src/glsl/linker.cpp | 18 ++++++++++++++++++
src/mesa/main/mtypes.h | 2 ++
3 files changed, 22 insertions(+)
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 87784ed..3e98966 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -1339,6 +1339,8 @@ set_shader_inout_layout(struct gl_shader *shader,
if (state->out_qualifier->flags.q.max_vertices)
shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
+ shader->Geom.Invocations = state->gs_invocations;
+
if (state->gs_input_prim_type_specified) {
shader->Geom.InputType = state->gs_input_prim_type;
} else {
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 93b4754..800de0b 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1206,6 +1206,7 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
unsigned num_shaders)
{
linked_shader->Geom.VerticesOut = 0;
+ linked_shader->Geom.Invocations = 0;
linked_shader->Geom.InputType = PRIM_UNKNOWN;
linked_shader->Geom.OutputType = PRIM_UNKNOWN;
@@ -1259,6 +1260,18 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
}
linked_shader->Geom.VerticesOut = shader->Geom.VerticesOut;
}
+
+ if (shader->Geom.Invocations != 0) {
+ if (linked_shader->Geom.Invocations != 0 &&
+ linked_shader->Geom.Invocations != shader->Geom.Invocations) {
+ linker_error(prog, "geometry shader defined with conflicting "
+ "invocation count (%d and %d)\n",
+ linked_shader->Geom.Invocations,
+ shader->Geom.Invocations);
+ return;
+ }
+ linked_shader->Geom.Invocations = shader->Geom.Invocations;
+ }
}
/* Just do the intrastage -> interstage propagation right now,
@@ -1285,6 +1298,11 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
return;
}
prog->Geom.VerticesOut = linked_shader->Geom.VerticesOut;
+
+ if (linked_shader->Geom.Invocations == 0)
+ linked_shader->Geom.Invocations = 1;
+
+ prog->Geom.Invocations = linked_shader->Geom.Invocations;
}
/**
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 9ab2de0..999a352 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2401,6 +2401,7 @@ struct gl_shader
*/
struct {
GLint VerticesOut;
+ GLint Invocations;
/**
* GL_POINTS, GL_LINES, GL_LINES_ADJACENCY, GL_TRIANGLES, or
* GL_TRIANGLES_ADJACENCY, or PRIM_UNKNOWN if it's not set in this
@@ -2599,6 +2600,7 @@ struct gl_shader_program
struct {
GLint VerticesIn;
GLint VerticesOut;
+ GLint Invocations;
GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
--
1.8.5.3
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