[Mesa-dev] [PATCH 2/6] radeon: use _mesa_get_current_tex_object() in radeonSetTexBuffer2()

Brian Paul brian.e.paul at gmail.com
Mon Jan 27 12:09:36 PST 2014


From: Brian Paul <brianp at vmware.com>

---
 src/mesa/drivers/dri/radeon/radeon_texstate.c | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c
index 09a7ccb..ee87f82 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texstate.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c
@@ -589,7 +589,6 @@ static GLboolean radeonUpdateTextureEnv( struct gl_context *ctx, int unit )
 void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
 			 __DRIdrawable *dPriv)
 {
-	struct gl_texture_unit *texUnit;
 	struct gl_texture_object *texObj;
 	struct gl_texture_image *texImage;
 	struct radeon_renderbuffer *rb;
@@ -603,9 +602,8 @@ void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_form
 	radeon = pDRICtx->driverPrivate;
 
 	rfb = dPriv->driverPrivate;
-        texUnit = _mesa_get_current_tex_unit(&radeon->glCtx);
-	texObj = _mesa_select_tex_object(&radeon->glCtx, texUnit, target);
-        texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
+	texObj = _mesa_get_current_tex_object(&radeon->glCtx, target);
+	texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
 
 	rImage = get_radeon_texture_image(texImage);
 	t = radeon_tex_obj(texObj);
-- 
1.8.3.2



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