[Mesa-dev] [PATCH v2 1/7] glsl: parse invocations layout qualifier for ARB_gpu_shader5
Jordan Justen
jordan.l.justen at intel.com
Tue Jan 28 11:22:20 PST 2014
_mesa_glsl_parse_state::gs_invocations will store the
invocation count.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/glsl/ast.h | 15 +++++++++++++--
src/glsl/ast_to_hir.cpp | 14 ++++++++++++++
src/glsl/ast_type.cpp | 11 +++++++++++
src/glsl/glsl_parser.yy | 19 ++++++++++++++++++-
src/glsl/glsl_parser_extras.h | 3 +++
5 files changed, 59 insertions(+), 3 deletions(-)
diff --git a/src/glsl/ast.h b/src/glsl/ast.h
index 0bda28d..abe9190 100644
--- a/src/glsl/ast.h
+++ b/src/glsl/ast.h
@@ -460,6 +460,11 @@ struct ast_type_qualifier {
unsigned prim_type:1;
unsigned max_vertices:1;
/** \} */
+
+ /** \name Layout qualifiers for GL_ARB_gpu_shader5 */
+ /** \{ */
+ unsigned invocations:1;
+ /** \} */
}
/** \brief Set of flags, accessed by name. */
q;
@@ -471,6 +476,9 @@ struct ast_type_qualifier {
/** Precision of the type (highp/medium/lowp). */
unsigned precision:2;
+ /** Geometry shader invocations for GL_ARB_gpu_shader5. */
+ int invocations;
+
/**
* Location specified via GL_ARB_explicit_attrib_location layout
*
@@ -977,8 +985,8 @@ public:
class ast_gs_input_layout : public ast_node
{
public:
- ast_gs_input_layout(const struct YYLTYPE &locp, GLenum prim_type)
- : prim_type(prim_type)
+ ast_gs_input_layout(const struct YYLTYPE &locp, const ast_type_qualifier &qual)
+ : prim_type(qual.prim_type), invocations(qual.invocations)
{
set_location(locp);
}
@@ -988,6 +996,9 @@ public:
private:
const GLenum prim_type;
+
+ /** Geometry shader invocations for GL_ARB_gpu_shader5. */
+ int invocations;
};
/*@}*/
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 1bfb4e5..45b1efd 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -5256,8 +5256,22 @@ ast_gs_input_layout::hir(exec_list *instructions,
return NULL;
}
+ /* Make sure all shader inputs specify the same number of invocations.
+ */
+ if ((state->gs_invocations != 0 && this->invocations != 0) &&
+ state->gs_invocations != this->invocations) {
+ _mesa_glsl_error(&loc, state,
+ "different geometry shader invocation counts were"
+ " specified (%d and %d)",
+ state->gs_invocations, this->invocations
+ );
+ return NULL;
+ }
+
state->gs_input_prim_type_specified = true;
state->gs_input_prim_type = this->prim_type;
+ if (this->invocations != 0)
+ state->gs_invocations = this->invocations;
/* If any shader inputs occurred before this declaration and did not
* specify an array size, their size is determined now.
diff --git a/src/glsl/ast_type.cpp b/src/glsl/ast_type.cpp
index 637da0d..30213af 100644
--- a/src/glsl/ast_type.cpp
+++ b/src/glsl/ast_type.cpp
@@ -153,6 +153,17 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
this->max_vertices = q.max_vertices;
}
+ if (q.flags.q.invocations) {
+ if (this->flags.q.invocations && this->invocations != q.invocations) {
+ _mesa_glsl_error(loc, state,
+ "geometry shader set conflicting invocations "
+ "(%d and %d)", this->invocations, q.invocations);
+ return false;
+ }
+ this->invocations = q.invocations;
+ this->flags.q.invocations = 1;
+ }
+
if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
this->flags.i &= ~ubo_mat_mask.flags.i;
if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index 928c57e..66fb3c3 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -1291,6 +1291,23 @@ layout_qualifier_id:
}
}
+ if (match_layout_qualifier("invocations", $1, state) == 0) {
+ $$.flags.q.invocations = 1;
+
+ if ($3 < 0) {
+ _mesa_glsl_error(& @3, state,
+ "invalid invocations %d specified", $3);
+ YYERROR;
+ } else {
+ $$.invocations = $3;
+ if (!state->ARB_gpu_shader5_enable) {
+ _mesa_glsl_error(& @3, state,
+ "GL_ARB_gpu_shader5 invocations "
+ "qualifier specified", $3);
+ }
+ }
+ }
+
/* If the identifier didn't match any known layout identifiers,
* emit an error.
*/
@@ -2350,7 +2367,7 @@ layout_defaults:
case GL_LINES_ADJACENCY:
case GL_TRIANGLES:
case GL_TRIANGLES_ADJACENCY:
- $$ = new(ctx) ast_gs_input_layout(@1, $1.prim_type);
+ $$ = new(ctx) ast_gs_input_layout(@1, $1);
break;
default:
_mesa_glsl_error(&@1, state,
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 8a4cbf1..f35df27 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -196,6 +196,9 @@ struct _mesa_glsl_parse_state {
*/
GLenum gs_input_prim_type;
+ /** Geometry shader invocations for GL_ARB_gpu_shader5. */
+ int gs_invocations;
+
/** Output layout qualifiers from GLSL 1.50. (geometry shader controls)*/
struct ast_type_qualifier *out_qualifier;
--
1.8.5.3
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