[Mesa-dev] [PATCH 09/10] glsl: functions to serialize gl_shader and gl_shader_program
Tapani Pälli
tapani.palli at intel.com
Wed Jan 29 01:25:04 PST 2014
These utility functions can be used to (de)serialize gl_shader and
gl_shader_program structures. This makes it possible to implement a
shader compiler cache for individual shaders and functionality required
by OES_get_program_binary and ARB_get_program_binary extensions.
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
src/glsl/Makefile.sources | 1 +
src/glsl/shader_cache.cpp | 734 ++++++++++++++++++++++++++++++++++++++++++++++
src/glsl/shader_cache.h | 58 ++++
3 files changed, 793 insertions(+)
create mode 100644 src/glsl/shader_cache.cpp
create mode 100644 src/glsl/shader_cache.h
diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index 3c49a58..f4a6eb2 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -103,6 +103,7 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/opt_tree_grafting.cpp \
$(GLSL_SRCDIR)/opt_vectorize.cpp \
$(GLSL_SRCDIR)/s_expression.cpp \
+ $(GLSL_SRCDIR)/shader_cache.cpp \
$(GLSL_SRCDIR)/strtod.c
# glsl_compiler
diff --git a/src/glsl/shader_cache.cpp b/src/glsl/shader_cache.cpp
new file mode 100644
index 0000000..c0675ff
--- /dev/null
+++ b/src/glsl/shader_cache.cpp
@@ -0,0 +1,734 @@
+/* -*- c++ -*- */
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/shaderobj.h"
+#include "main/uniforms.h"
+#include "main/macros.h"
+#include "program/hash_table.h"
+#include "program/prog_parameter.h"
+#include "ir_serialize.h"
+#include "ir_deserializer.h"
+#include "shader_cache_magic.h"
+
+
+static void
+write_header(gl_shader *shader, memory_writer &blob)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ blob.write_string(mesa_get_shader_cache_magic());
+ blob.write_string((const char *)ctx->Driver.GetString(ctx, GL_VENDOR));
+ blob.write_string((const char *)ctx->Driver.GetString(ctx, GL_RENDERER));
+ blob.write_uint32_t(shader->Version);
+ blob.write_uint32_t(shader->Type);
+ blob.write_uint8_t(shader->IsES);
+}
+
+
+/* gl_program contains post-link data populated by the driver */
+static void
+serialize_gl_program(struct gl_shader *shader, memory_writer &blob)
+{
+ blob.write(shader->Program, sizeof(struct gl_program));
+ blob.write_string((const char *)shader->Program->String);
+}
+
+
+static void
+serialize_shader_postlink_data(struct gl_shader *shader, memory_writer &blob)
+{
+ blob.write_uint32_t(shader->num_samplers);
+ blob.write_uint32_t(shader->active_samplers);
+ blob.write_uint32_t(shader->shadow_samplers);
+ blob.write_uint32_t(shader->num_uniform_components);
+ blob.write_uint32_t(shader->num_combined_uniform_components);
+ blob.write_uint8_t((uint8_t)shader->uses_builtin_functions);
+
+ /* ARB_get_program_binary supports geometry shaders */
+ blob.write(&shader->Geom, sizeof(shader->Geom));
+
+ for (unsigned i = 0; i < MAX_SAMPLERS; i++)
+ blob.write_uint8_t(shader->SamplerUnits[i]);
+
+ for (unsigned i = 0; i < MAX_SAMPLERS; i++)
+ blob.write_int32_t((int32_t)shader->SamplerTargets[i]);
+}
+
+
+/**
+ * Serializes gl_shader structure, writes shader header
+ * information and exec_list of instructions
+ */
+extern "C" char *
+mesa_shader_serialize(struct gl_shader *shader, size_t *size)
+{
+ *size = 0;
+
+ memory_writer blob;
+
+ int32_t start_pos = blob.position();
+ uint32_t shader_data_len = 0;
+ uint32_t shader_type = shader->Type;
+
+ blob.write_uint32_t(shader_data_len);
+ blob.write_uint32_t(shader_type);
+
+ write_header(shader, blob);
+
+ /* misc required post-link data */
+ serialize_shader_postlink_data(shader, blob);
+
+ /* gl_program structure */
+ serialize_gl_program(shader, blob);
+
+ /* dump all shader instructions */
+ serialize_list(shader->ir, blob);
+
+ shader_data_len = blob.position() -
+ start_pos - sizeof(shader_data_len);
+ blob.overwrite(&shader_data_len, sizeof(shader_data_len), start_pos);
+
+ return blob.release_memory(size);
+}
+
+
+/**
+ * helper structure for hash serialization, hash size is
+ * counted to item_count during serialization
+ */
+struct hash_serialize_data
+{
+ hash_serialize_data(void *memory_writer) :
+ writer(memory_writer),
+ item_count(0) { }
+
+ void *writer;
+ uint32_t item_count;
+};
+
+
+static void
+serialize_hash(const void *key, void *data, void *closure)
+{
+ hash_serialize_data *s_data = (hash_serialize_data *) closure;
+ memory_writer *blob = (memory_writer *) s_data->writer;
+
+ uint32_t value = ((intptr_t)data);
+
+ blob->write_string((char *)key);
+ blob->write_uint32_t(value);
+
+ s_data->item_count++;
+}
+
+
+static void
+serialize_hash_table(struct string_to_uint_map *map, memory_writer *blob)
+{
+ struct hash_serialize_data data(blob);
+ int32_t pos = blob->position();
+ blob->write_uint32_t(data.item_count);
+
+ map->iterate(serialize_hash, &data);
+
+ blob->overwrite(&data.item_count, sizeof(data.item_count), pos);
+}
+
+
+static void
+serialize_uniform_storage(gl_uniform_storage *uni, memory_writer &blob)
+{
+ blob.write_string(uni->name);
+
+ /* note, type is not serialized, it is resolved during parsing */
+
+ uint8_t initialized = uni->initialized;
+ uint8_t row_major = uni->row_major;
+
+ blob.write_uint32_t(uni->array_elements);
+ blob.write_uint8_t(initialized);
+ blob.write_int32_t(uni->block_index);
+ blob.write_int32_t(uni->offset);
+ blob.write_int32_t(uni->matrix_stride);
+ blob.write_uint8_t(row_major);
+ blob.write_int32_t(uni->atomic_buffer_index);
+
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ uint8_t active = uni->sampler[i].active;
+ blob.write_uint8_t(uni->sampler[i].index);
+ blob.write_uint8_t(active);
+ }
+
+ /* how many elements (1 if not array) * how many components in the type */
+ const unsigned elements = MAX2(1, uni->array_elements);
+ uint32_t size = elements * MAX2(1, uni->type->components());
+
+ CACHE_DEBUG("%s: size %ld\n", __func__,
+ size * sizeof(union gl_constant_value));
+
+ blob.write_uint32_t(size);
+}
+
+
+static void
+serialize_transform_feedback_info(struct gl_transform_feedback_info *info,
+ memory_writer &blob)
+{
+ blob.write(info, sizeof(struct gl_transform_feedback_info));
+
+ blob.write(info->Outputs,
+ info->NumOutputs * sizeof(gl_transform_feedback_output));
+
+ for (int i = 0; i < info->NumVarying; i++) {
+ blob.write(&info->Varyings[i],
+ sizeof(gl_transform_feedback_varying_info));
+ blob.write_string(info->Varyings[i].Name);
+ }
+}
+
+
+/**
+ * Validation header for the gl_shader_program, this data is used to verify
+ * that binary program is usable for the Mesa in use. It is intended to catch
+ * changes in some of the important structures and enums that would it hard
+ * or impossible to use the binary data.
+ */
+static const uint32_t validation_data[] = {
+ ir_type_max,
+ GLSL_TYPE_ERROR,
+ sizeof(gl_shader),
+ sizeof(gl_program),
+ sizeof(gl_shader_program),
+ sizeof(gl_uniform_storage),
+ sizeof(gl_program_parameter_list),
+ sizeof(ir_variable),
+ sizeof(ir_assignment),
+ sizeof(ir_call),
+ sizeof(ir_constant),
+ sizeof(ir_dereference_array),
+ sizeof(ir_dereference_record),
+ sizeof(ir_dereference_variable),
+ sizeof(ir_discard),
+ sizeof(ir_expression),
+ sizeof(ir_function),
+ sizeof(ir_function_signature),
+ sizeof(ir_if),
+ sizeof(ir_loop),
+ sizeof(ir_loop_jump),
+ sizeof(ir_return),
+ sizeof(ir_swizzle),
+ sizeof(ir_texture),
+ sizeof(ir_emit_vertex),
+ sizeof(ir_end_primitive)
+};
+#define validation_data_items sizeof(validation_data)/sizeof(uint32_t)
+
+
+/**
+ * Serialize gl_shader_program structure
+ */
+extern "C" char *
+mesa_program_serialize(struct gl_shader_program *prog, size_t *size,
+ const char *mesa_sha)
+{
+ memory_writer blob;
+
+ blob.write(&validation_data, sizeof(validation_data));
+
+ blob.write_uint32_t(prog->Type);
+ blob.write_uint8_t(prog->LinkStatus);
+ blob.write_uint32_t(prog->Version);
+ blob.write_uint8_t(prog->IsES);
+ blob.write_uint32_t(prog->NumUserUniformStorage);
+ blob.write_uint32_t(prog->UniformLocationBaseScale);
+ blob.write_uint32_t(prog->LastClipDistanceArraySize);
+ blob.write_uint8_t(prog->FragDepthLayout);
+
+ /* hash tables */
+ serialize_hash_table(prog->AttributeBindings, &blob);
+ serialize_hash_table(prog->FragDataBindings, &blob);
+ serialize_hash_table(prog->FragDataIndexBindings, &blob);
+ serialize_hash_table(prog->UniformHash, &blob);
+
+ /* post-link transform feedback information */
+ serialize_transform_feedback_info(&prog->LinkedTransformFeedback, blob);
+
+ blob.write(&prog->Geom, sizeof(prog->Geom));
+ blob.write(&prog->Vert, sizeof(prog->Vert));
+
+ /* uniform storage */
+ if (prog->UniformStorage) {
+ for (unsigned i = 0; i < prog->NumUserUniformStorage; ++i)
+ serialize_uniform_storage(&prog->UniformStorage[i], blob);
+ }
+
+ uint8_t shader_amount = 0;
+ unsigned shader_amount_pos = blob.position();
+ blob.write_uint8_t(shader_amount);
+
+ /* _LinkedShaders IR */
+ for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
+ size_t sha_size = 0;
+
+ if (!prog->_LinkedShaders[i])
+ continue;
+
+ char *data = mesa_shader_serialize(prog->_LinkedShaders[i], &sha_size);
+
+ if (!data) {
+ CACHE_DEBUG("error serializing data for index %d\n", i);
+ return NULL;
+ }
+
+ shader_amount++;
+
+ /* index in _LinkedShaders list + shader blob */
+ if (data) {
+ blob.write_uint32_t(i);
+ blob.write(data, sha_size);
+ free(data);
+ }
+ }
+
+ blob.overwrite(&shader_amount, sizeof(shader_amount), shader_amount_pos);
+
+ *size = blob.position();
+ return blob.release_memory(size);
+}
+
+
+/**
+ * gl_program contains post-link data populated by the driver
+ */
+static bool
+deserialize_gl_program(struct gl_shader *shader, memory_map &map)
+{
+ map.read(shader->Program, sizeof(struct gl_program));
+ shader->Program->String = (GLubyte*) map.read_string();
+
+ shader->Program->Parameters = _mesa_new_parameter_list();
+
+ if (!shader->Program->Parameters)
+ return false;
+
+ shader->Program->Parameters->NumParameters = 0;
+ shader->Program->Parameters->Size = 0;
+ shader->Program->Parameters->StateFlags = 0;
+
+ if (map.errors())
+ return false;
+
+ return true;
+}
+
+
+/**
+ * Reads in header part of the shader blob, header contains misc data
+ * for the gl_shader structure and also validation data
+ */
+static bool
+read_header(struct gl_shader *shader, memory_map &map)
+{
+ char *cache_magic_id = map.read_string();
+ char *cache_vendor = map.read_string();
+ char *cache_renderer = map.read_string();
+
+ shader->Version = map.read_uint32_t();
+ shader->Type = map.read_uint32_t();
+ shader->IsES = map.read_uint8_t();
+
+ CACHE_DEBUG("%s: version %d, type 0x%x, %s (mesa %s)\n[%s %s]\n",
+ __func__, shader->Version, shader->Type,
+ (shader->IsES) ? "glsl es" : "desktop glsl",
+ cache_magic_id, cache_vendor, cache_renderer);
+
+ const char *magic = mesa_get_shader_cache_magic();
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ const char *mesa_vendor =
+ (const char *) ctx->Driver.GetString(ctx, GL_VENDOR);
+ const char *mesa_renderer =
+ (const char *) ctx->Driver.GetString(ctx, GL_RENDERER);
+
+ /* check if cache was created with another driver */
+ if ((strcmp(mesa_vendor, cache_vendor)) ||
+ (strcmp(mesa_renderer, cache_renderer)))
+ return false;
+
+ /* check against different version of mesa */
+ if (strcmp(cache_magic_id, magic))
+ return false;
+
+ return true;
+}
+
+
+static bool
+deserialize_shader_postlink_data(struct gl_shader *shader, memory_map &map)
+{
+ shader->num_samplers = map.read_uint32_t();
+ shader->active_samplers = map.read_uint32_t();
+ shader->shadow_samplers = map.read_uint32_t();
+ shader->num_uniform_components = map.read_uint32_t();
+ shader->num_combined_uniform_components = map.read_uint32_t();
+ shader->uses_builtin_functions = map.read_uint8_t();
+
+ map.read(&shader->Geom, sizeof(shader->Geom));
+
+ for (unsigned i = 0; i < MAX_SAMPLERS; i++)
+ shader->SamplerUnits[i] = map.read_uint8_t();
+
+ for (unsigned i = 0; i < MAX_SAMPLERS; i++)
+ shader->SamplerTargets[i] = (gl_texture_index) map.read_int32_t();
+
+ /* return success */
+ return !map.errors();
+}
+
+
+static bool
+read_hash_table(struct string_to_uint_map *hash, memory_map *map)
+{
+ if (map->errors())
+ return false;
+
+ uint32_t size = map->read_uint32_t();
+
+ for (unsigned i = 0; i < size; i++) {
+
+ char *key = map->read_string();
+ uint32_t value = map->read_uint32_t();
+
+ /* put() adds +1 bias on the value (see hash_table.h), this
+ * is taken care here when reading
+ */
+ hash->put(value-1, key);
+
+ /* break out in case of read errors */
+ if (map->errors())
+ return false;
+ }
+ return true;
+}
+
+
+static void
+read_uniform_storage(void *mem_ctx, gl_uniform_storage *uni, memory_map &map)
+{
+ char *name = map.read_string();
+ uni->name = strdup(name);
+
+ /* resolved later */
+ uni->type = NULL;
+
+ uni->array_elements = map.read_uint32_t();
+ uni->initialized = map.read_uint8_t();
+ uni->block_index = map.read_int32_t();
+ uni->offset = map.read_int32_t();
+ uni->matrix_stride = map.read_int32_t();
+ uni->row_major = map.read_uint8_t();
+ uni->atomic_buffer_index = map.read_int32_t();
+
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ uni->sampler[i].index = map.read_uint8_t();
+ uni->sampler[i].active = map.read_uint8_t();
+ }
+
+ uint32_t size = map.read_uint32_t();
+
+ CACHE_DEBUG("read uniform storage size %ld\n",
+ size * sizeof(union gl_constant_value));
+
+ uni->storage =
+ rzalloc_array(mem_ctx, union gl_constant_value, size);
+
+ /* initialize to zero for now, initializers will be propagated later */
+ memset(uni->storage, 0, size * sizeof(union gl_constant_value));
+
+ /* driver uniform storage gets generated and propagated later */
+ uni->driver_storage = NULL;
+ uni->num_driver_storage = 0;
+}
+
+
+static ir_variable *
+search_var(struct exec_list *list, const char *name)
+{
+ foreach_list_safe(node, list) {
+ ir_variable *var = ((ir_instruction *) node)->as_variable();
+ if (var && strcmp(name, var->name) == 0)
+ return var;
+ }
+ return NULL;
+}
+
+
+/**
+ * Resolve glsl_types for uniform_storage
+ */
+static void
+resolve_uniform_types(struct gl_shader_program *prog,
+ struct gl_shader *sha)
+{
+ /* for each storage, find corresponding uniform from the shader */
+ for (unsigned i = 0; i < prog->NumUserUniformStorage; i++) {
+ ir_variable *var = search_var(sha->ir, prog->UniformStorage[i].name);
+
+ if (var) {
+ /* for arrays, uniform storage type contains the element type */
+ if (var->type->is_array())
+ prog->UniformStorage[i].type = var->type->element_type();
+ else
+ prog->UniformStorage[i].type = var->type;
+ }
+ }
+}
+
+
+/* read and serialize a gl_shader */
+static gl_shader *
+read_shader(void *mem_ctx, memory_map &map, ir_deserializer &s)
+{
+ struct gl_shader *shader = NULL;
+ struct gl_program *prog = NULL;
+ gl_shader_stage stage;
+ GET_CURRENT_CONTEXT(ctx);
+ memory_map wrapper;
+
+ uint32_t shader_size = map.read_uint32_t();
+ uint32_t start = map.position();
+ uint32_t type = map.read_uint32_t();
+
+ /* verify that type is supported */
+ switch (type) {
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
+ case GL_GEOMETRY_SHADER:
+ break;
+ default:
+ goto error_deserialize;
+ }
+
+ shader = ctx->Driver.NewShader(NULL, 0, type);
+
+ if (!shader)
+ return NULL;
+
+ shader->Source = NULL;
+ shader->Label = NULL;
+ shader->InfoLog = ralloc_strdup(mem_ctx, "");
+ shader->ir = NULL;
+
+ if (!read_header(shader, map))
+ goto error_deserialize;
+
+ /* verify that type from header matches */
+ if (shader->Type != type)
+ goto error_deserialize;
+
+ /* misc post-link data */
+ if (!deserialize_shader_postlink_data(shader, map))
+ goto error_deserialize;
+
+ stage = _mesa_shader_enum_to_shader_stage(shader->Type);
+
+ prog =
+ ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
+ shader->Name);
+
+ if (!prog)
+ goto error_deserialize;
+
+ _mesa_reference_program(ctx, &shader->Program, prog);
+
+ if (!deserialize_gl_program(shader, map))
+ goto error_deserialize;
+
+ /* decrement what we have already read */
+ shader_size -= map.position() - start;
+
+ /* read existing memory_map with another memory_map */
+ wrapper.map(map, shader_size);
+
+ if (!s.deserialize(mem_ctx, shader,
+ &wrapper, shader_size))
+ goto error_deserialize;
+
+ do_set_program_inouts(shader->ir, shader->Program, shader->Stage);
+
+ return shader;
+
+error_deserialize:
+
+ if (shader)
+ ctx->Driver.DeleteShader(ctx, shader);
+
+ return NULL;
+}
+
+
+/**
+ * Deserialize gl_shader structure
+ */
+extern "C" struct gl_shader *
+mesa_shader_deserialize(void *mem_ctx, void *blob, size_t size)
+{
+ memory_map map;
+ ir_deserializer s;
+ map.map(blob, size);
+ return read_shader(mem_ctx, map, s);
+}
+
+
+static int
+validate_binary_program(struct gl_shader_program *prog, memory_map &map)
+{
+ uint32_t data[validation_data_items];
+ map.read(&data, sizeof(validation_data));
+ return memcmp(&data, validation_data, sizeof(validation_data));
+}
+
+
+static void
+deserialize_transform_feedback_info(struct gl_shader_program *prog,
+ memory_map &map)
+{
+ map.read(&prog->LinkedTransformFeedback,
+ sizeof(gl_transform_feedback_info));
+
+ unsigned num_outputs = prog->LinkedTransformFeedback.NumOutputs;
+ GLint num_varying = prog->LinkedTransformFeedback.NumVarying;
+
+ prog->LinkedTransformFeedback.Outputs =
+ rzalloc_array(prog, struct gl_transform_feedback_output,
+ num_outputs);
+
+ map.read(prog->LinkedTransformFeedback.Outputs,
+ num_outputs * sizeof(gl_transform_feedback_output));
+
+ prog->LinkedTransformFeedback.Varyings =
+ rzalloc_array(prog, struct gl_transform_feedback_varying_info,
+ num_varying);
+ for (int i = 0; i < num_varying; i++) {
+ map.read(&prog->LinkedTransformFeedback.Varyings[i],
+ sizeof(gl_transform_feedback_varying_info));
+ prog->LinkedTransformFeedback.Varyings[i].Name = map.read_string();
+ }
+}
+
+
+/**
+ * Deserialize gl_shader_program structure
+ */
+extern "C" int
+mesa_program_deserialize(struct gl_shader_program *prog,
+ const GLvoid *blob, size_t size)
+{
+ memory_map map;
+ map.map((const void*)blob, size);
+
+ if(validate_binary_program(prog, map))
+ return -1;
+
+ prog->Type = map.read_uint32_t();
+ prog->LinkStatus = map.read_uint8_t();
+ prog->Version = map.read_uint32_t();
+ prog->IsES = map.read_uint8_t();
+ prog->NumUserUniformStorage = map.read_uint32_t();
+ prog->UniformLocationBaseScale = map.read_uint32_t();
+ prog->LastClipDistanceArraySize = map.read_uint32_t();
+ prog->FragDepthLayout = (gl_frag_depth_layout) map.read_uint8_t();
+
+ prog->UniformStorage = NULL;
+ prog->Label = NULL;
+
+ prog->UniformHash = new string_to_uint_map;
+
+ /* these already allocated by _mesa_init_shader_program */
+ read_hash_table(prog->AttributeBindings, &map);
+ read_hash_table(prog->FragDataBindings, &map);
+ read_hash_table(prog->FragDataIndexBindings, &map);
+
+ read_hash_table(prog->UniformHash, &map);
+
+ if (map.errors())
+ return -1;
+
+ deserialize_transform_feedback_info(prog, map);
+
+ map.read(&prog->Geom, sizeof(prog->Geom));
+ map.read(&prog->Vert, sizeof(prog->Vert));
+
+ /* uniform storage */
+ prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage,
+ prog->NumUserUniformStorage);
+
+ for (unsigned i = 0; i < prog->NumUserUniformStorage; i++)
+ read_uniform_storage(prog, &prog->UniformStorage[i], map);
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* how many linked shaders does the binary contain */
+ uint8_t shader_amount = map.read_uint8_t();
+
+ /* use same deserializer to have same type_hash across shader stages */
+ ir_deserializer s;
+
+ /* init list, cache can contain only some shader types */
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++)
+ prog->_LinkedShaders[i] = NULL;
+
+ /* read _LinkedShaders */
+ for (unsigned i = 0; i < shader_amount; i++) {
+ uint32_t index = map.read_uint32_t();
+
+ struct gl_shader *sha = read_shader(prog, map, s);
+
+ /* note, for 'automatic cache' in case of failure we would
+ * need to fallback to compiling/linking the shaders in the
+ * prog->Shaders list
+ */
+ if (!sha) {
+ CACHE_DEBUG("failed to read shader (index %d)\n", index);
+ return -1;
+ }
+
+ resolve_uniform_types(prog, sha);
+
+ _mesa_reference_shader(ctx, &prog->_LinkedShaders[index], sha);
+ CACHE_DEBUG("%s: read a linked shader, index %d (%p)\n",
+ __func__, index, sha);
+ }
+
+ /* set default values for uniforms that have initializer */
+ link_set_uniform_initializers(prog);
+
+#if 0
+ /* for debugging */
+ ctx->Driver.LinkShader(ctx, prog);
+#endif
+
+ return 0;
+}
diff --git a/src/glsl/shader_cache.h b/src/glsl/shader_cache.h
new file mode 100644
index 0000000..b65660d
--- /dev/null
+++ b/src/glsl/shader_cache.h
@@ -0,0 +1,58 @@
+/* -*- c++ -*- */
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#pragma once
+#ifndef SHADER_CACHE_H
+#define SHADER_CACHE_H
+
+/* cache specific debug output */
+#ifdef SHADER_CACHE_DEBUG
+#define CACHE_DEBUG(fmt, ...) printf(fmt, ## __VA_ARGS__)
+#else
+#define CACHE_DEBUG(fmt, ...) do {} while (0)
+#endif
+
+/* C API for the cache */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+char *
+mesa_shader_serialize(struct gl_shader *shader, size_t *size);
+
+struct gl_shader *
+mesa_shader_deserialize(void *mem_ctx, void *blob, size_t size);
+
+char *
+mesa_program_serialize(struct gl_shader_program *prog, size_t *size);
+
+int
+mesa_program_deserialize(struct gl_shader_program *prog,
+ const GLvoid *blob, size_t size);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* SHADER_CACHE_H */
--
1.8.5.3
More information about the mesa-dev
mailing list