[Mesa-dev] [PATCH 15/35] meta: Expand the vertex structure for the GenerateMipmap and decompress paths

Ian Romanick idr at freedesktop.org
Wed Jan 29 13:53:06 PST 2014


From: Ian Romanick <ian.d.romanick at intel.com>

Final intermediate step leading to some code sharing.  Note that the new
GemerateMipmap and decompress vertex structures are the same as the new vertex
structure in BlitFramebuffer and the others.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/drivers/common/meta.c | 29 +++++++++++++++++++++--------
 1 file changed, 21 insertions(+), 8 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 889948f..fb58b42 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3249,10 +3249,10 @@ setup_texture_coords(GLenum faceTarget,
                      GLint width,
                      GLint height,
                      GLint depth,
-                     GLfloat coords0[3],
-                     GLfloat coords1[3],
-                     GLfloat coords2[3],
-                     GLfloat coords3[3])
+                     GLfloat coords0[4],
+                     GLfloat coords1[4],
+                     GLfloat coords2[4],
+                     GLfloat coords3[4])
 {
    static const GLfloat st[4][2] = {
       {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
@@ -3260,6 +3260,13 @@ setup_texture_coords(GLenum faceTarget,
    GLuint i;
    GLfloat r;
 
+   /* Currently all texture targets want the W component to be 1.0.
+    */
+   coords0[3] = 1.0F;
+   coords1[3] = 1.0F;
+   coords2[3] = 1.0F;
+   coords3[3] = 1.0F;
+
    switch (faceTarget) {
    case GL_TEXTURE_1D:
    case GL_TEXTURE_2D:
@@ -3396,7 +3403,7 @@ static void
 setup_ff_generate_mipmap(struct gen_mipmap_state *mipmap)
 {
    struct vertex {
-      GLfloat x, y, tex[3];
+      GLfloat x, y, z, tex[4];
    };
 
    if (mipmap->ArrayObj == 0) {
@@ -3473,7 +3480,7 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
                            GLenum target)
 {
    struct vertex {
-      GLfloat x, y, tex[3];
+      GLfloat x, y, z, tex[4];
    };
    struct glsl_sampler *sampler;
    const char *vs_source;
@@ -3619,7 +3626,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
 {
    struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
    struct vertex {
-      GLfloat x, y, tex[3];
+      GLfloat x, y, z, tex[4];
    };
    struct vertex verts[4];
    const GLuint baseLevel = texObj->BaseLevel;
@@ -3709,6 +3716,9 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
    else
       assert(!genMipmapSave);
 
+   /* Silence valgrind warnings about reading uninitialized stack. */
+   memset(verts, 0, sizeof(verts));
+
    /* Setup texture coordinates */
    setup_texture_coords(faceTarget,
                         slice,
@@ -4018,7 +4028,7 @@ decompress_texture_image(struct gl_context *ctx,
    const GLenum target = texObj->Target;
    GLenum faceTarget;
    struct vertex {
-      GLfloat x, y, tex[3];
+      GLfloat x, y, z, tex[4];
    };
    struct vertex verts[4];
    GLuint fboDrawSave, fboReadSave;
@@ -4127,6 +4137,9 @@ decompress_texture_image(struct gl_context *ctx,
       _mesa_BindSampler(ctx->Texture.CurrentUnit, decompress->Sampler);
    }
 
+   /* Silence valgrind warnings about reading uninitialized stack. */
+   memset(verts, 0, sizeof(verts));
+
    setup_texture_coords(faceTarget, slice, width, height, depth,
                         verts[0].tex,
                         verts[1].tex,
-- 
1.8.1.4



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