[Mesa-dev] [PATCH 09/35] meta: Don't use fixed-function to decompress array textures
Ian Romanick
idr at freedesktop.org
Wed Jan 29 13:53:00 PST 2014
From: Ian Romanick <ian.d.romanick at intel.com>
Array textures can't be used with fixed-function, so don't. Instead,
just drop the decompress request on the floor. This is no worse than
what was done previously because generating the GL error (in
_mesa_set_enable) broke everything anyway.
A later patch will get GL_TEXTURE_2D_ARRAY targets working.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/drivers/common/meta.c | 23 ++++++++++++++++++++---
1 file changed, 20 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 1d870d2..e6772fc 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -4021,11 +4021,28 @@ decompress_texture_image(struct gl_context *ctx,
target == GL_TEXTURE_2D_ARRAY);
}
- if (target == GL_TEXTURE_CUBE_MAP) {
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_1D_ARRAY:
+ assert(!"No compressed 1D textures.");
+ return;
+
+ case GL_TEXTURE_3D:
+ assert(!"No compressed 3D textures.");
+ return;
+
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ /* These targets are just broken currently. */
+ return;
+
+ case GL_TEXTURE_CUBE_MAP:
faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face;
- }
- else {
+ break;
+
+ default:
faceTarget = target;
+ break;
}
/* save fbo bindings (not saved by _mesa_meta_begin()) */
--
1.8.1.4
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