[Mesa-dev] [PATCH 24/35] meta: Add rectangle textures to the shader-per-sampler-type table
Ian Romanick
idr at freedesktop.org
Wed Jan 29 13:53:15 PST 2014
From: Ian Romanick <ian.d.romanick at intel.com>
Rectangle textures were not necessary for mipmap generation (because
they cannot have mipmaps), but all of the future users of this common
code will need to support rectangle textures.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/drivers/common/meta.c | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index acc81c1..e7154df 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -233,6 +233,7 @@ struct sampler_table {
struct glsl_sampler sampler_1d;
struct glsl_sampler sampler_2d;
struct glsl_sampler sampler_3d;
+ struct glsl_sampler sampler_rect;
struct glsl_sampler sampler_cubemap;
struct glsl_sampler sampler_1d_array;
struct glsl_sampler sampler_2d_array;
@@ -3438,6 +3439,11 @@ setup_texture_sampler(GLenum target, struct sampler_table *table)
table->sampler_2d.func = "texture2D";
table->sampler_2d.texcoords = "texCoords.xy";
return &table->sampler_2d;
+ case GL_TEXTURE_RECTANGLE:
+ table->sampler_rect.type = "sampler2DRect";
+ table->sampler_rect.func = "texture2DRect";
+ table->sampler_rect.texcoords = "texCoords.xy";
+ return &table->sampler_rect;
case GL_TEXTURE_3D:
/* Code for mipmap generation with 3D textures is not used yet.
* It's a sw fallback.
@@ -3474,6 +3480,7 @@ sampler_table_cleanup(struct sampler_table *table)
_mesa_DeleteObjectARB(table->sampler_1d.shader_prog);
_mesa_DeleteObjectARB(table->sampler_2d.shader_prog);
_mesa_DeleteObjectARB(table->sampler_3d.shader_prog);
+ _mesa_DeleteObjectARB(table->sampler_rect.shader_prog);
_mesa_DeleteObjectARB(table->sampler_cubemap.shader_prog);
_mesa_DeleteObjectARB(table->sampler_1d_array.shader_prog);
_mesa_DeleteObjectARB(table->sampler_2d_array.shader_prog);
@@ -3481,6 +3488,7 @@ sampler_table_cleanup(struct sampler_table *table)
table->sampler_1d.shader_prog = 0;
table->sampler_2d.shader_prog = 0;
table->sampler_3d.shader_prog = 0;
+ table->sampler_rect.shader_prog = 0;
table->sampler_cubemap.shader_prog = 0;
table->sampler_1d_array.shader_prog = 0;
table->sampler_2d_array.shader_prog = 0;
--
1.8.1.4
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