[Mesa-dev] [PATCH 25/35] meta: Improve GLSL version check
Ian Romanick
idr at freedesktop.org
Wed Jan 29 13:53:16 PST 2014
From: Ian Romanick <ian.d.romanick at intel.com>
We want to use the GLSL 1.30-ish path for OpenGL ES 3.0.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/drivers/common/meta.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index e7154df..380ee32 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -461,7 +461,12 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler)
if (sampler->shader_prog != 0)
return sampler->shader_prog;
- if (ctx->API == API_OPENGLES2 || ctx->Const.GLSLVersion < 130) {
+ /* The version check is a little tricky. API is set to API_OPENGLES2 even
+ * for OpenGL ES 3.0 contexts, and GLSLVersion may be set to 140, for
+ * example, in an OpenGL ES 2.0 context.
+ */
+ if ((ctx->API == API_OPENGLES2 && ctx->Version < 30)
+ || ctx->Const.GLSLVersion < 130) {
vs_source =
"attribute vec2 position;\n"
"attribute vec3 textureCoords;\n"
--
1.8.1.4
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