[Mesa-dev] [PATCH 09/11] mesa: Compute proper strides for compressed texture pixel storage.
Chris Forbes
chrisf at ijw.co.nz
Sun Jun 1 23:29:40 PDT 2014
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/main/texstore.c | 35 +++++++++++++++++++++++++++++++++++
1 file changed, 35 insertions(+)
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index b5b7254..cb81f3f 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -4212,6 +4212,41 @@ _mesa_compute_compressed_pixelstore(GLuint dims, struct gl_texture_image *texIma
store->TotalRowsPerSlice = store->CopyRowsPerSlice =
(height + bh - 1) / bh;
store->CopySlices = depth;
+
+ if (packing->CompressedBlockWidth &&
+ packing->CompressedBlockSize) {
+
+ bw = packing->CompressedBlockWidth;
+
+ if (packing->RowLength) {
+ store->TotalBytesPerRow = packing->CompressedBlockSize *
+ (packing->RowLength + bw - 1) / bw;
+ }
+
+ store->SkipBytes += packing->SkipPixels * packing->CompressedBlockSize / bw;
+ }
+
+ if (dims > 1 && packing->CompressedBlockHeight &&
+ packing->CompressedBlockSize) {
+
+ bh = packing->CompressedBlockHeight;
+
+ store->SkipBytes += packing->SkipRows * store->TotalBytesPerRow / bh;
+ store->CopyRowsPerSlice = (height + bh - 1) / bh; /* rows in blocks */
+
+ if (packing->ImageHeight) {
+ store->TotalRowsPerSlice = (packing->ImageHeight + bh - 1) / bh;
+ }
+ }
+
+ if (dims > 2 && packing->CompressedBlockDepth &&
+ packing->CompressedBlockSize) {
+
+ int bd = packing->CompressedBlockDepth;
+
+ store->SkipBytes += packing->SkipImages * store->TotalBytesPerRow *
+ store->TotalRowsPerSlice / bd;
+ }
}
--
1.9.3
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