[Mesa-dev] [PATCH 1/3] i965/gen7: Refactor renderbuffer target override

Topi Pohjolainen topi.pohjolainen at intel.com
Mon Jun 2 03:14:21 PDT 2014


Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
 src/mesa/drivers/dri/i965/brw_state.h             |  8 ++++++++
 src/mesa/drivers/dri/i965/brw_wm_surface_state.c  | 17 +++++++++++++++++
 src/mesa/drivers/dri/i965/gen7_blorp.cpp          |  4 +---
 src/mesa/drivers/dri/i965/gen7_misc_state.c       |  8 ++------
 src/mesa/drivers/dri/i965/gen7_wm_surface_state.c |  8 ++------
 5 files changed, 30 insertions(+), 15 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
index dbcf7c7..ee87092 100644
--- a/src/mesa/drivers/dri/i965/brw_state.h
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -202,8 +202,16 @@ void *brw_state_batch(struct brw_context *brw,
 		      uint32_t *out_offset);
 
 /* brw_wm_surface_state.c */
+
+inline static GLenum
+brw_get_target(const struct gl_renderbuffer *rb)
+{
+   return rb->TexImage ? rb->TexImage->TexObject->Target : GL_TEXTURE_2D;
+}
+
 void gen4_init_vtable_surface_functions(struct brw_context *brw);
 uint32_t brw_get_surface_tiling_bits(uint32_t tiling);
+uint32_t brw_get_surface_type(GLenum gl_target);
 uint32_t brw_get_surface_num_multisamples(unsigned num_samples);
 
 void brw_configure_w_tiled(const struct intel_mipmap_tree *mt,
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index c9d9614..4cc3f49 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -91,6 +91,23 @@ brw_get_surface_tiling_bits(uint32_t tiling)
    }
 }
 
+uint32_t
+brw_get_surface_type(const GLenum gl_target)
+{
+   switch (gl_target) {
+   case GL_TEXTURE_CUBE_MAP_ARRAY:
+   case GL_TEXTURE_CUBE_MAP:
+      /* The PRM claims that we should use BRW_SURFACE_CUBE for this
+       * situation, but experiments show that gl_Layer doesn't work when we do
+       * this.  So we use BRW_SURFACE_2D, since for rendering purposes this is
+       * equivalent.
+       */
+      return BRW_SURFACE_2D;
+   case GL_TEXTURE_3D:
+   default:
+      return translate_tex_target(gl_target);
+   }
+}
 
 uint32_t
 brw_get_surface_num_multisamples(unsigned num_samples)
diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
index 448b505..74c2ca3 100644
--- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
@@ -684,10 +684,10 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
 {
    const uint8_t mocs = GEN7_MOCS_L3;
    uint32_t surfwidth, surfheight;
-   uint32_t surftype;
    unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
    unsigned int min_array_element;
    GLenum gl_target = params->depth.mt->target;
+   const uint32_t surftype = brw_get_surface_type(gl_target);
    unsigned int lod;
 
    switch (gl_target) {
@@ -698,11 +698,9 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
        * this.  So we use BRW_SURFACE_2D, since for rendering purposes this is
        * equivalent.
        */
-      surftype = BRW_SURFACE_2D;
       depth *= 6;
       break;
    default:
-      surftype = translate_tex_target(gl_target);
       break;
    }
 
diff --git a/src/mesa/drivers/dri/i965/gen7_misc_state.c b/src/mesa/drivers/dri/i965/gen7_misc_state.c
index 22911bf..870e2c7 100644
--- a/src/mesa/drivers/dri/i965/gen7_misc_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_misc_state.c
@@ -42,10 +42,8 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
    struct gl_context *ctx = &brw->ctx;
    const uint8_t mocs = GEN7_MOCS_L3;
    struct gl_framebuffer *fb = ctx->DrawBuffer;
-   uint32_t surftype;
    unsigned int depth = 1;
    unsigned int min_array_element;
-   GLenum gl_target = GL_TEXTURE_2D;
    unsigned int lod;
    const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt;
    const struct intel_renderbuffer *irb = NULL;
@@ -63,11 +61,11 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
    if (!irb)
       irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
    rb = (struct gl_renderbuffer*) irb;
+   const GLenum gl_target = rb ? brw_get_target(rb) : GL_TEXTURE_2D;
+   const uint32_t surftype = brw_get_surface_type(gl_target);
 
    if (rb) {
       depth = MAX2(irb->layer_count, 1);
-      if (rb->TexImage)
-         gl_target = rb->TexImage->TexObject->Target;
    }
 
    switch (gl_target) {
@@ -78,7 +76,6 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
        * this.  So we use BRW_SURFACE_2D, since for rendering purposes this is
        * equivalent.
        */
-      surftype = BRW_SURFACE_2D;
       depth *= 6;
       break;
    case GL_TEXTURE_3D:
@@ -86,7 +83,6 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
       depth = MAX2(mt->logical_depth0, 1);
       /* fallthrough */
    default:
-      surftype = translate_tex_target(gl_target);
       break;
    }
 
diff --git a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
index b31f491..3c57535 100644
--- a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
@@ -452,16 +452,14 @@ gen7_update_renderbuffer_surface(struct brw_context *brw,
    uint32_t format;
    /* _NEW_BUFFERS */
    mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
-   uint32_t surftype;
+   const GLenum gl_target = brw_get_target(rb);
+   const uint32_t surftype = brw_get_surface_type(gl_target);
    bool is_array = false;
    int depth = MAX2(irb->layer_count, 1);
    const uint8_t mocs = GEN7_MOCS_L3;
 
    int min_array_element = irb->mt_layer / MAX2(mt->num_samples, 1);
 
-   GLenum gl_target = rb->TexImage ?
-                         rb->TexImage->TexObject->Target : GL_TEXTURE_2D;
-
    uint32_t surf_index =
       brw->wm.prog_data->binding_table.render_target_start + unit;
 
@@ -484,7 +482,6 @@ gen7_update_renderbuffer_surface(struct brw_context *brw,
    switch (gl_target) {
    case GL_TEXTURE_CUBE_MAP_ARRAY:
    case GL_TEXTURE_CUBE_MAP:
-      surftype = BRW_SURFACE_2D;
       is_array = true;
       depth *= 6;
       break;
@@ -492,7 +489,6 @@ gen7_update_renderbuffer_surface(struct brw_context *brw,
       depth = MAX2(irb->mt->logical_depth0, 1);
       /* fallthrough */
    default:
-      surftype = translate_tex_target(gl_target);
       is_array = _mesa_tex_target_is_array(gl_target);
       break;
    }
-- 
1.8.3.1



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