[Mesa-dev] [RFC 00/20] shader compiler cache
kenneth at whitecape.org
Mon Jun 2 11:22:24 PDT 2014
On Monday, June 02, 2014 07:44:15 PM Benjamin Bellec wrote:
> The "canary error" on Google points to a previously closed bug from
> glsl-compiler :
It's probably unrelated - failing the canary check basically just means you
botched your memory management. Or, more specifically, you passed a non-
ralloc'd pointer to a ralloc function.
I suppose it might be more ctx/mem_ctx confusion.
Valgrind can usually track these problems down.
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