[Mesa-dev] [RFC 00/20] shader compiler cache

Kenneth Graunke kenneth at whitecape.org
Mon Jun 2 11:22:24 PDT 2014

On Monday, June 02, 2014 07:44:15 PM Benjamin Bellec wrote:
> The "canary error" on Google points to a previously closed bug from
> glsl-compiler :
> https://bugs.freedesktop.org/show_bug.cgi?id=58039

It's probably unrelated - failing the canary check basically just means you 
botched your memory management.  Or, more specifically, you passed a non-
ralloc'd pointer to a ralloc function.

I suppose it might be more ctx/mem_ctx confusion.

Valgrind can usually track these problems down.

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