[Mesa-dev] [PATCH 0/6] Initial no-op implementation of `precise`
jljusten at gmail.com
Tue Jun 3 01:03:09 PDT 2014
Based on the results of your piglit tests on NVidia, there might be
some follow up tweaks to this.
But, series Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
On Sat, Apr 26, 2014 at 9:03 PM, Chris Forbes <chrisf at ijw.co.nz> wrote:
> This series adds compiler support for the `precise` qualifier from
> ARB_gpu_shader5. The precise flag is propagated as far as the GLSL IR,
> but nothing further is done beyond that point.
> This was suggested by Ian as an acceptable initial approach until we
> have tesselation shaders (where possible geometry cracking makes actually
> honoring the `precise` qualifier important.)
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