[Mesa-dev] [PATCH 5/5] mesa: support inactive uniforms in glUniform* functions

Ian Romanick idr at freedesktop.org
Wed Jun 4 18:38:00 PDT 2014


On 05/26/2014 01:32 AM, Tapani Pälli wrote:
> Support inactive uniforms that have explicit location set in
> glUniform* functions.
> 
> v2: remove unnecessary extension check, use new define (Ian)
> 
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

> ---
>  src/mesa/main/uniform_query.cpp | 15 +++++++++++++++
>  1 file changed, 15 insertions(+)
> 
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index 5f1af08..480bc6f 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -253,6 +253,21 @@ validate_uniform_parameters(struct gl_context *ctx,
>        return false;
>     }
>  
> +   /* If the driver storage pointer in remap table is -1, we ignore silently.
> +    *
> +    * GL_ARB_explicit_uniform_location spec says:
> +    *     "What happens if Uniform* is called with an explicitly defined
> +    *     uniform location, but that uniform is deemed inactive by the
> +    *     linker?
> +    *
> +    *     RESOLVED: The call is ignored for inactive uniform variables and
> +    *     no error is generated."
> +    *
> +    */
> +   if (shProg->UniformRemapTable[location] ==
> +       INACTIVE_UNIFORM_EXPLICIT_LOCATION)
> +      return false;
> +
>     _mesa_uniform_split_location_offset(shProg, location, loc, array_index);
>  
>     if (shProg->UniformStorage[*loc].array_elements == 0 && count > 1) {
> 



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