[Mesa-dev] [PATCH piglit] Test using glTexSubImage2D with packed depth-stencil textures

Tapani Pälli tapani.palli at intel.com
Fri Jun 6 02:53:10 PDT 2014


with 2 small things (mentioned below) fixed;

Reviewed-by: Tapani Pälli <tapani.palli at intel.com>


On 06/05/2014 03:57 PM, Neil Roberts wrote:
> This adds a test for updating a sub-region of a texture created with
> the GL_EXT_packed_depth_stencil extension. Currently this seems to
> trigger a bug on the i965 driver.
> ---
>  tests/all.py                                       |   1 +
>  .../ext_packed_depth_stencil/CMakeLists.gl.txt     |   1 +
>  tests/spec/ext_packed_depth_stencil/texsubimage.c  | 157 +++++++++++++++++++++
>  3 files changed, 159 insertions(+)
>  create mode 100644 tests/spec/ext_packed_depth_stencil/texsubimage.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 1652d7c..e692d5c 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -2497,6 +2497,7 @@ add_depthstencil_render_miplevels_tests(
>  ext_packed_depth_stencil['fbo-clear-formats stencil'] = concurrent_test('fbo-clear-formats GL_EXT_packed_depth_stencil stencil')
>  ext_packed_depth_stencil['DEPTH_STENCIL texture'] = concurrent_test('ext_packed_depth_stencil-depth-stencil-texture')
>  ext_packed_depth_stencil['getteximage'] = concurrent_test('ext_packed_depth_stencil-getteximage')
> +ext_packed_depth_stencil['texsubimage'] = concurrent_test('ext_packed_depth_stencil-texsubimage')
>  
>  oes_packed_depth_stencil = {}
>  spec['OES_packed_depth_stencil'] = oes_packed_depth_stencil
> diff --git a/tests/spec/ext_packed_depth_stencil/CMakeLists.gl.txt b/tests/spec/ext_packed_depth_stencil/CMakeLists.gl.txt
> index 99439f0..0d81da1 100644
> --- a/tests/spec/ext_packed_depth_stencil/CMakeLists.gl.txt
> +++ b/tests/spec/ext_packed_depth_stencil/CMakeLists.gl.txt
> @@ -12,5 +12,6 @@ link_libraries (
>  piglit_add_executable (ext_packed_depth_stencil-depth-stencil-texture depth-stencil-texture.c)
>  piglit_add_executable (ext_packed_depth_stencil-readpixels-24_8 readpixels-24_8.c)
>  piglit_add_executable (ext_packed_depth_stencil-getteximage getteximage.c)
> +piglit_add_executable (ext_packed_depth_stencil-texsubimage texsubimage.c)
>  
>  # vim: ft=cmake:
> diff --git a/tests/spec/ext_packed_depth_stencil/texsubimage.c b/tests/spec/ext_packed_depth_stencil/texsubimage.c
> new file mode 100644
> index 0000000..7238a49
> --- /dev/null
> +++ b/tests/spec/ext_packed_depth_stencil/texsubimage.c
> @@ -0,0 +1,157 @@
> +/*
> + * Copyright (c) 2014 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/** @file cube.c

not cube.c

> + *
> + * A test of using glTexSubImage2D to update a region of a
> + * depth-stencil texture. A 4x4 depth-stencil is created and then two
> + * of the texels are set using different values. The whole texture is
> + * read back using glGetTexImage and compared to the expected values.
> + *
> + * This currently fails on the i965 driver.

might want to leave the last line out, otherwise you'll need to keep
updating this test whenever this state changes :)

> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_compat_version = 13;
> +
> +	config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static GLuint
> +create_texture(void)
> +{
> +	static const GLubyte data[] = {
> +		0xff, 0xff, 0xff, 0xff,
> +		0x04, 0x05, 0x06, 0x07,
> +		0xff, 0xff, 0xff, 0xff,
> +		0x0c, 0x0d, 0x0e, 0x0f,
> +	};
> +	GLuint tex;
> +
> +	glGenTextures(1, &tex);
> +	glBindTexture(GL_TEXTURE_2D, tex);
> +	glTexImage2D(GL_TEXTURE_2D,
> +		     0, /* level */
> +		     GL_DEPTH24_STENCIL8_EXT,
> +		     2, 2, /* width/height */
> +		     0, /* border */
> +		     GL_DEPTH_STENCIL_EXT,
> +		     GL_UNSIGNED_INT_24_8_EXT,
> +		     data);
> +
> +	return tex;
> +}
> +
> +static void
> +update_texture(void)
> +{
> +	static const GLubyte bottom_left_pixel[] = {
> +		0x00, 0x01, 0x02, 0x03
> +	};
> +	static const GLubyte top_left_pixel[] = {
> +		0x08, 0x09, 0x0a, 0x0b
> +	};
> +	glTexSubImage2D(GL_TEXTURE_2D,
> +			0, /* level */
> +			0, 0, /* x/y */
> +			1, 1, /* width/height */
> +			GL_DEPTH_STENCIL_EXT,
> +			GL_UNSIGNED_INT_24_8_EXT,
> +			bottom_left_pixel);
> +	glTexSubImage2D(GL_TEXTURE_2D,
> +			0, /* level */
> +			0, 1, /* x/y */
> +			1, 1, /* width/height */
> +			GL_DEPTH_STENCIL_EXT,
> +			GL_UNSIGNED_INT_24_8_EXT,
> +			top_left_pixel);
> +}
> +
> +static bool
> +check_texels(void)
> +{
> +	GLubyte texels[2 * 2 * 4];
> +	int i;
> +
> +	glGetTexImage(GL_TEXTURE_2D,
> +		      0, /* level */
> +		      GL_DEPTH_STENCIL_EXT,
> +		      GL_UNSIGNED_INT_24_8_EXT,
> +		      texels);
> +
> +	for (i = 0; i < sizeof texels; i++)
> +		if (texels[i] != i)
> +			return false;
> +
> +	return true;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	GLuint tex;
> +	bool pass;
> +
> +        /* We can create depth/stencil textures if either:
> +         * 1. We have GL 3.0 or later
> +         * 2. We have GL_EXT_packed_depth_stencil and GL_ARB_depth_texture
> +         */
> +	if (piglit_get_gl_version() < 30
> +	    && !(piglit_is_extension_supported("GL_EXT_packed_depth_stencil") &&
> +		 piglit_is_extension_supported("GL_ARB_depth_texture"))) {
> +		printf("OpenGL 3.0 or GL_EXT_packed_depth_stencil + "
> +		       "GL_ARB_depth_texture is required.\n");
> +		piglit_report_result(PIGLIT_SKIP);
> +	}
> +
> +	tex = create_texture();
> +
> +	if (!piglit_check_gl_error(GL_NO_ERROR))
> +		piglit_report_result(PIGLIT_FAIL);
> +
> +	update_texture();
> +
> +	if (!piglit_check_gl_error(GL_NO_ERROR))
> +		piglit_report_result(PIGLIT_FAIL);
> +
> +	glBindTexture(GL_TEXTURE_2D, tex);
> +
> +	pass = check_texels();
> +
> +	glBindTexture(GL_TEXTURE_2D, 0);
> +
> +	glDeleteTextures(1, &tex);
> +
> +	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	/* unused */
> +	return PIGLIT_FAIL;
> +}



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