[Mesa-dev] [PATCH 05/15] mesa: Fix error condition for valid texture targets in glTexStorage* functions

Matt Turner mattst88 at gmail.com
Fri Jun 6 21:41:04 PDT 2014


On Fri, Jun 6, 2014 at 9:30 PM, Ian Romanick <idr at freedesktop.org> wrote:
> On 06/06/2014 09:13 PM, Matt Turner wrote:
>> On Fri, Jun 6, 2014 at 4:57 PM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
>>> Fixes gles3 Khronos CTS test: texture_storage_texture_targets
>>>
>>> Cc: <mesa-stable at lists.freedesktop.org>
>>> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
>>> ---
>>>  src/mesa/main/texstorage.c | 7 +++++++
>>>  1 file changed, 7 insertions(+)
>>>
>>> diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
>>> index 86c8f3c..44b5374 100644
>>> --- a/src/mesa/main/texstorage.c
>>> +++ b/src/mesa/main/texstorage.c
>>> @@ -53,6 +53,13 @@
>>>  static GLboolean
>>>  legal_texobj_target(struct gl_context *ctx, GLuint dims, GLenum target)
>>>  {
>>> +   if (_mesa_is_gles3(ctx)
>>> +       && target != GL_TEXTURE_2D
>>> +       && target != GL_TEXTURE_CUBE_MAP
>>> +       && target != GL_TEXTURE_3D
>>> +       && target != GL_TEXTURE_2D_ARRAY)
>>
>> Let's put && on the end of the previous line.
>
> I usually like it better this way in Mesa.  The problem is the 3-space
> indent puts the body of the if-statement at nearly the same indentation
> as the line-wrapped if-condition.  That makes it really annoying to tell
> which witch is which.  It's one of the few things I like better about
> the kernel indentation of hard tab per level.

We overwhelmingly use the style of ending the line with the operator.

mesa % git grep '\(&&\|||\)$' | wc -l
7032
mesa % git grep '^[ \t]*\(&&\|||\)' | wc -l
741


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