[Mesa-dev] [Bug 79783] Distorted output in obs-studio where other vendors "work"
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Jun 7 19:31:55 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=79783
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
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CC| |idr at freedesktop.org
--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
apitrace dump-images shows that misrendering happens on the very first draw
call (#55762 in the trace). The misrendering looks like a texture coordinate
problem: the correct image (in the upper right quadrant) is upside-down, and
the edge pixels are extended infinitely (due to GL_CLAMP_TO_EDGE).
INTEL_DEBUG=vs shows that the vertex shader outputs are being qualified as
"flat", even though the "flat" keyword never appears in the shader source code.
I believe this is a bug in our separate shader objects (SSO) implementation.
I've observed that link_varyings.cpp:809 is kicking in, marking outputs as flat
because they aren't "being consumed by the fragment shader". Indeed,
consumer_var is NULL in all cases.
CC'ing Ian.
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