[Mesa-dev] [PATCH] meta: Label the meta GLSL clear program.

Kenneth Graunke kenneth at whitecape.org
Mon Jun 9 02:13:25 PDT 2014


Giving the meta clear program a meaningful name makes it easier to find
in output such as INTEL_DEBUG=fs or INTEL_DEBUG=shader_time.  We already
did so for integer programs, but neglected to label the primary program.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/drivers/common/meta.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index fec0d2b..cab0dd8 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1569,6 +1569,7 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
    _mesa_AttachShader(clear->ShaderProg, vs);
    _mesa_DeleteShader(vs);
    _mesa_BindAttribLocation(clear->ShaderProg, 0, "position");
+   _mesa_ObjectLabel(GL_PROGRAM, clear->ShaderProg, -1, "meta clear");
    _mesa_LinkProgram(clear->ShaderProg);
 
    clear->ColorLocation = _mesa_GetUniformLocation(clear->ShaderProg,
-- 
2.0.0



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