[Mesa-dev] [PATCH 2/2] wglinfo: query and report multisample information
Brian Paul
brianp at vmware.com
Mon Jun 9 14:01:15 PDT 2014
On 06/09/2014 11:38 AM, Jose Fonseca wrote:
>
>
> ----- Original Message -----
>> On 06/09/2014 07:22 AM, Jose Fonseca wrote:
>>> I don't think that OpenGL ICD should advertise multi-sample formats via the
>>> standard DescribePixelFormat.
>>> http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt states:
>>>
>>> Indices are assigned to pixel formats in the following order:
>>>
>>> 1. Accelerated pixel formats that are displayable
>>>
>>> 2. Accelerated pixel formats that are displayable and which have
>>> extended attributes
>>>
>>> 3. Generic pixel formats
>>>
>>> 4. Accelerated pixel formats that are non displayable
>>>
>>> ChoosePixelFormat will never select pixel formats from either group
>>> 2 or group 4. Each pixel format in group 2 is required to appear
>>> identical to some pixel format in group 1 when queried by
>>> DescribePixelFormat. Consequently, ChoosePixelFormat will always
>>> select a format from group 1 when it might otherwise have selected a
>>> format from group 2. Pixel formats in group 4 cannot be accessed by
>>> ChoosePixelFormat at all.
>>>
>>> That is, IIUC, in order to discover multi-sampled formats one must get the
>>> the number of pixel formats via
>>> wglGetPixelFormatAttribivARB(WGL_NUMBER_PIXEL_FORMATS_ARB) instead of
>>>
>>> numVisuals = DescribePixelFormat(hdc, 1, sizeof(PIXELFORMATDESCRIPTOR),
>>> NULL);
>>> if (numVisuals == 0)
>>> return;
>>>
>>> And I'm not even sure if it is OK to call DescribePixelFormat() with
>>> extended pixel formats or if one must use exclusively
>>> wglGetPixelFormatAttribivARB/wglGetPixelFormatAttribivARB. You can see
>>> how GLFW does it on
>>> https://github.com/glfw/glfw/blob/master/src/wgl_context.c#L144
>>
>> Nothing's ever easy on Windows. <sigh>
>
> No. OPENGL32.DLL interface
>
>> The code as-is seems to work fine both on a Windows/nvidia host and in
>> the guest but I'll try the changes you suggested...
>
> Is wglinfo displaying multi-sampled pixelformats on NVIDIA as is? If so then my interpretation might be wrong somehow.
Yes. I'm attaching the output of wglinfo on a windows/nvidia host w/
the patch in question.
-Brian
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WGL extensions:
WGL_ARB_buffer_region, WGL_ARB_create_context,
WGL_ARB_create_context_profile, WGL_ARB_create_context_robustness,
WGL_ARB_extensions_string, WGL_ARB_make_current_read, WGL_ARB_multisample,
WGL_ARB_pbuffer, WGL_ARB_pixel_format, WGL_ARB_pixel_format_float,
WGL_ARB_render_texture, WGL_ATI_pixel_format_float,
WGL_EXT_create_context_es2_profile, WGL_EXT_create_context_es_profile,
WGL_EXT_extensions_string, WGL_EXT_framebuffer_sRGB,
WGL_EXT_pixel_format_packed_float, WGL_EXT_swap_control,
WGL_EXT_swap_control_tear, WGL_NVX_DX_interop, WGL_NV_DX_interop,
WGL_NV_DX_interop2, WGL_NV_copy_image, WGL_NV_delay_before_swap,
WGL_NV_float_buffer, WGL_NV_gpu_affinity, WGL_NV_multisample_coverage,
WGL_NV_render_depth_texture, WGL_NV_render_texture_rectangle,
WGL_NV_swap_group, WGL_NV_video_capture
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Quadro FX 580/PCIe/SSE2
OpenGL version string: 3.3.0
OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
OpenGL extensions:
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended,
GL_ARB_clear_buffer_object, GL_ARB_color_buffer_float,
GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_depth_texture, GL_ARB_draw_buffers,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location,
GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions,
GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,
GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample,
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding,
GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
GL_ARB_shadow, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
GL_EXT_import_sync_object, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KHR_debug, GL_KTX_buffer_region,
GL_NVX_conditional_render, GL_NVX_gpu_memory_info,
GL_NV_ES1_1_compatibility, GL_NV_blend_square, GL_NV_conditional_render,
GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float,
GL_NV_depth_clamp, GL_NV_explicit_multisample, GL_NV_fence,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
GL_NV_fragment_program2, GL_NV_fragment_program_option,
GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
GL_NV_gpu_program4, GL_NV_half_float, GL_NV_light_max_exponent,
GL_NV_multisample_coverage, GL_NV_multisample_filter_hint,
GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2,
GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite,
GL_NV_primitive_restart, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_shader_buffer_load,
GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal, GL_NV_texture_multisample,
GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2,
GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_buffer_unified_memory,
GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_S3_s3tc,
GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
GL_SGIX_shadow, GL_SUN_slice_accum, GL_WIN_swap_hint,
WGL_EXT_swap_control
341 WGL Visuals
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id gen win sp sz l ci b ro r g b a bf th cl r g b a ns b eat
-----------------------------------------------------------------------
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0xe8 0 1 0 0 0 r y . 8 8 8 8 4 24 8 16 16 16 16 1 2 None
0xe9 0 1 0 0 0 r y . 8 8 8 0 4 0 0 16 16 16 16 1 2 None
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0xef 0 1 0 0 0 r y . 8 8 8 0 4 0 0 16 16 16 16 1 4 None
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0xf1 0 1 0 0 0 r y . 8 8 8 0 4 24 0 16 16 16 16 1 4 None
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0xf4 0 1 0 0 0 r y . 8 8 8 8 4 24 8 16 16 16 16 1 4 None
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0xf6 0 1 0 0 0 r y . 8 8 8 8 4 0 0 16 16 16 16 1 4 None
0xf7 0 1 0 0 0 r y . 8 8 8 0 4 24 0 16 16 16 16 1 8 None
0xf8 0 1 0 0 0 r y . 8 8 8 8 4 24 0 16 16 16 16 1 8 None
0xf9 0 1 0 0 0 r y . 8 8 8 0 4 24 8 16 16 16 16 1 8 None
0xfa 0 1 0 0 0 r y . 8 8 8 8 4 24 8 16 16 16 16 1 8 None
0xfb 0 1 0 0 0 r y . 8 8 8 0 4 0 0 16 16 16 16 1 8 None
0xfc 0 1 0 0 0 r y . 8 8 8 8 4 0 0 16 16 16 16 1 8 None
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0x101 0 1 0 0 0 r y . 8 8 8 0 4 0 0 16 16 16 16 1 8 None
0x102 0 1 0 0 0 r y . 8 8 8 8 4 0 0 16 16 16 16 1 8 None
0x103 0 1 0 0 0 r y . 8 8 8 0 4 24 0 16 16 16 16 1 16 None
0x104 0 1 0 0 0 r y . 8 8 8 8 4 24 0 16 16 16 16 1 16 None
0x105 0 1 0 0 0 r y . 8 8 8 0 4 24 8 16 16 16 16 1 16 None
0x106 0 1 0 0 0 r y . 8 8 8 8 4 24 8 16 16 16 16 1 16 None
0x107 0 1 0 0 0 r y . 8 8 8 0 4 0 0 16 16 16 16 1 16 None
0x108 0 1 0 0 0 r y . 8 8 8 8 4 0 0 16 16 16 16 1 16 None
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0x114 0 1 0 0 0 r y . 8 8 8 8 4 0 0 16 16 16 16 1 32 None
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0x116 0 1 0 0 0 r y . 8 8 8 8 4 24 0 16 16 16 16 1 32 None
0x117 0 1 0 0 0 r y . 8 8 8 0 4 24 8 16 16 16 16 1 32 None
0x118 0 1 0 0 0 r y . 8 8 8 8 4 24 8 16 16 16 16 1 32 None
0x119 0 1 0 0 0 r y . 8 8 8 0 4 0 0 16 16 16 16 1 32 None
0x11a 0 1 0 0 0 r y . 8 8 8 8 4 0 0 16 16 16 16 1 32 None
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0x11d 0 1 0 0 0 r y . 8 8 8 0 4 24 8 16 16 16 16 1 8 None
0x11e 0 1 0 0 0 r y . 8 8 8 8 4 24 8 16 16 16 16 1 8 None
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0x121 0 1 0 0 0 r y . 8 8 8 0 4 24 8 16 16 16 16 1 8 None
0x122 0 1 0 0 0 r y . 8 8 8 8 4 24 8 16 16 16 16 1 8 None
0x123 0 1 0 0 0 r y . 8 8 8 0 4 24 0 16 16 16 16 1 16 None
0x124 0 1 0 0 0 r y . 8 8 8 8 4 24 0 16 16 16 16 1 16 None
0x125 0 1 0 0 0 r y . 8 8 8 0 4 24 8 16 16 16 16 1 16 None
0x126 0 1 0 0 0 r y . 8 8 8 8 4 24 8 16 16 16 16 1 16 None
0x127 0 1 0 0 0 r y . 8 8 8 0 4 24 0 16 16 16 16 1 16 None
0x128 0 1 0 0 0 r y . 8 8 8 8 4 24 0 16 16 16 16 1 16 None
0x129 0 1 0 0 0 r y . 8 8 8 0 4 24 8 16 16 16 16 1 16 None
0x12a 0 1 0 0 0 r y . 8 8 8 8 4 24 8 16 16 16 16 1 16 None
0x12b 0 1 0 0 0 r y . 8 8 8 0 4 24 0 16 16 16 16 1 16 None
0x12c 0 1 0 0 0 r y . 8 8 8 8 4 24 0 16 16 16 16 1 16 None
0x12d 0 1 0 0 0 r y . 8 8 8 0 4 24 8 16 16 16 16 1 16 None
0x12e 0 1 0 0 0 r y . 8 8 8 8 4 24 8 16 16 16 16 1 16 None
0x12f 0 1 0 0 0 r y . 8 8 8 0 4 24 0 16 16 16 16 1 16 None
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0x131 0 1 0 0 0 r y . 8 8 8 0 4 24 8 16 16 16 16 1 16 None
0x132 0 1 0 0 0 r y . 8 8 8 8 4 24 8 16 16 16 16 1 16 None
0x133 1 1 0 0 0 r . . 8 8 8 0 0 32 8 16 16 16 0 0 0 None
0x134 1 1 0 0 0 r . . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
0x135 1 1 0 0 0 r y . 8 8 8 0 0 32 8 16 16 16 0 0 0 None
0x136 1 1 0 0 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
0x137 1 1 0 0 0 r . . 8 8 8 8 0 32 8 16 16 16 16 0 0 None
0x138 1 1 0 0 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x139 1 1 0 0 0 r y . 8 8 8 8 0 32 8 16 16 16 16 0 0 None
0x13a 1 1 0 0 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x13b 1 1 0 0 0 c . . 8 8 8 0 0 32 8 0 0 0 0 0 0 None
0x13c 1 1 0 0 0 c . . 8 8 8 0 0 16 8 0 0 0 0 0 0 None
0x13d 1 1 0 0 0 c y . 8 8 8 0 0 32 8 0 0 0 0 0 0 None
0x13e 1 1 0 0 0 c y . 8 8 8 0 0 16 8 0 0 0 0 0 0 None
0x13f 1 0 0 0 0 r . . 8 8 8 0 0 32 8 16 16 16 0 0 0 None
0x140 1 0 0 0 0 r . . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
0x141 1 0 0 0 0 r . . 8 8 8 8 0 32 8 16 16 16 16 0 0 None
0x142 1 0 0 0 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x143 1 0 0 0 0 c . . 8 8 8 0 0 32 8 0 0 0 0 0 0 None
0x144 1 0 0 0 0 c . . 8 8 8 0 0 16 8 0 0 0 0 0 0 None
0x145 1 0 0 0 0 r . . 5 5 5 0 0 32 8 11 11 10 0 0 0 None
0x146 1 0 0 0 0 r . . 5 5 5 0 0 16 8 11 11 10 0 0 0 None
0x147 1 0 0 0 0 r . . 5 5 5 8 0 32 8 8 8 8 8 0 0 None
0x148 1 0 0 0 0 r . . 5 5 5 8 0 16 8 8 8 8 8 0 0 None
0x149 1 0 0 0 0 c . . 5 5 5 0 0 32 8 0 0 0 0 0 0 None
0x14a 1 0 0 0 0 c . . 5 5 5 0 0 16 8 0 0 0 0 0 0 None
0x14b 1 0 0 0 0 r . . 3 3 2 0 0 32 8 11 11 10 0 0 0 None
0x14c 1 0 0 0 0 r . . 3 3 2 0 0 16 8 11 11 10 0 0 0 None
0x14d 1 0 0 0 0 r . . 3 3 2 8 0 32 8 8 8 8 8 0 0 None
0x14e 1 0 0 0 0 r . . 3 3 2 8 0 16 8 8 8 8 8 0 0 None
0x14f 1 0 0 0 0 c . . 3 3 2 0 0 32 8 0 0 0 0 0 0 None
0x150 1 0 0 0 0 c . . 3 3 2 0 0 16 8 0 0 0 0 0 0 None
0x151 1 0 0 0 0 r . . 1 1 1 0 0 32 8 5 6 5 0 0 0 None
0x152 1 0 0 0 0 r . . 1 1 1 0 0 16 8 5 6 5 0 0 0 None
0x153 1 0 0 0 0 r . . 1 1 1 8 0 32 8 4 4 4 4 0 0 None
0x154 1 0 0 0 0 r . . 1 1 1 8 0 16 8 4 4 4 4 0 0 None
0x155 1 0 0 0 0 c . . 1 1 1 0 0 32 8 0 0 0 0 0 0 None
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