[Mesa-dev] [PATCH] glsl/cs: Fix local_size_y and local_size_z
Jordan Justen
jordan.l.justen at intel.com
Mon Jun 9 16:51:37 PDT 2014
flags.q.local_size has 3 bits. One each for x, y and z.
Fixes piglit's:
* spec/ARB_compute_shader/linker/mismatched_local_work_sizes
* spec/ARB_compute_shader/compiler/default_local_size.comp
* spec/ARB_compute_shader/compiler/work_group_size_too_large
* spec/ARB_compute_shader/compiler/gl_WorkGroupSize_matches_layout.comp
This was regressed in 738c9c3c.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/glsl/ast_type.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/ast_type.cpp b/src/glsl/ast_type.cpp
index 0ee2c49..77053d5 100644
--- a/src/glsl/ast_type.cpp
+++ b/src/glsl/ast_type.cpp
@@ -247,7 +247,7 @@ ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
q.flags.q.local_size != 0 &&
state->in_qualifier->flags.q.local_size == 0;
- valid_in_mask.flags.q.local_size = 1;
+ valid_in_mask.flags.q.local_size = 7;
break;
default:
_mesa_glsl_error(loc, state,
--
2.0.0
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