[Mesa-dev] Request for information on Radeon
adityaavinash1 at gmail.com
Tue Jun 10 13:45:34 PDT 2014
Thank you very much!!
On Mon, Jun 9, 2014 at 10:19 AM, Marek Olšák <maraeo at gmail.com> wrote:
> This is probably one of the most difficult tasks. You'll need to:
> 1) Add support to Mesa core - new shader stages and the new OpenGL
> functions and queries (src/mesa/main)
Ya. This one is straight forward. The added Tessellation stage should be
added to the OpenGL pipeline.
> 2) Add support to the GLSL compiler (src/glsl)
> 3) Add support to the Gallium interface and TGSI
> (src/gallium/include/pipe) and supporting code (src/gallium/auxiliary)
Can you explain a bit more?
> 4) Add support to the Mesa state tracker (src/mesa/state_tracker),
> which translates everything from Mesa core and GLSL IR to Gallium and
> TGSI, respectively.
> 5) Add support to either r600g or radeonsi. For radeonsi, implement
> the Gallium interface and program all the hardware registers
> correctly. On the shader side, add support to the TGSI->LLVM IR
> converter. (src/gallium/drivers/radeonsi) You might also need some
> small changes in the LLVM shader backend, not sure about that.
> 6) Add a lot of of piglit tests.
> On Sun, Jun 8, 2014 at 2:05 PM, Aditya Avinash <adityaavinash1 at gmail.com>
> > Hi,
> > I was looking at RadeonFeature. It shows that Tessellation stage is
> > What should I do to pick it? I am new to Mesa. Can you help me with some
> > documentation which is useful for me to accomplish the task?
> > Thank you!
> > --
> > Regards,
> > Aditya Atluri.
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
I have been reading about the Tessellation shader and proprietary OpenGL
API present at opengl extensions page.
Where should I get started?
Thank you very much.
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