[Mesa-dev] [PATCH 06/18] glsl: Add methods to retrive a varying's name and streamId.

Iago Toral Quiroga itoral at igalia.com
Wed Jun 11 00:49:29 PDT 2014


---
 src/glsl/link_varyings.h | 10 ++++++++++
 1 file changed, 10 insertions(+)

diff --git a/src/glsl/link_varyings.h b/src/glsl/link_varyings.h
index 4e485c3..167363e 100644
--- a/src/glsl/link_varyings.h
+++ b/src/glsl/link_varyings.h
@@ -112,6 +112,16 @@ public:
       return !this->next_buffer_separator && !this->skip_components;
    }
 
+   const char *name() const
+   {
+      return this->orig_name;
+   }
+
+   unsigned get_stream_id() const
+   {
+      return this->stream_id;
+   }
+
    /**
     * The total number of varying components taken up by this variable.  Only
     * valid if assign_location() has been called.
-- 
1.9.1



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