[Mesa-dev] [PATCH 06/18] glsl: Add methods to retrive a varying's name and streamId.
Iago Toral Quiroga
itoral at igalia.com
Wed Jun 11 00:49:29 PDT 2014
---
src/glsl/link_varyings.h | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/src/glsl/link_varyings.h b/src/glsl/link_varyings.h
index 4e485c3..167363e 100644
--- a/src/glsl/link_varyings.h
+++ b/src/glsl/link_varyings.h
@@ -112,6 +112,16 @@ public:
return !this->next_buffer_separator && !this->skip_components;
}
+ const char *name() const
+ {
+ return this->orig_name;
+ }
+
+ unsigned get_stream_id() const
+ {
+ return this->stream_id;
+ }
+
/**
* The total number of varying components taken up by this variable. Only
* valid if assign_location() has been called.
--
1.9.1
More information about the mesa-dev
mailing list