[Mesa-dev] [PATCH v2] egl/gallium: Set defines for supported APIs when using automake

Niels Ole Salscheider niels_ole at salscheider-online.de
Wed Jun 11 14:13:12 PDT 2014


This fixes automake builds which are broken since
b52a530ce2aada1967bc8fefa83ab53e6a737dae.

v2: This patch also adds the FEATURE_* defines back to targets/egl-static for
Android and Scons that have been removed in the mentioned commit.

Signed-off-by: Niels Ole Salscheider <niels_ole at salscheider-online.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79885
---
 src/gallium/state_trackers/egl/Makefile.am | 20 ++++++++++++++++++++
 src/gallium/targets/egl-static/Android.mk  |  2 ++
 src/gallium/targets/egl-static/SConscript  |  6 ++++++
 3 files changed, 28 insertions(+)

diff --git a/src/gallium/state_trackers/egl/Makefile.am b/src/gallium/state_trackers/egl/Makefile.am
index b7dcdab..828bf13 100644
--- a/src/gallium/state_trackers/egl/Makefile.am
+++ b/src/gallium/state_trackers/egl/Makefile.am
@@ -88,3 +88,23 @@ AM_CPPFLAGS += \
 	-I$(top_srcdir)/src/gallium/winsys/sw \
 	-DHAVE_NULL_BACKEND
 endif
+
+if HAVE_OPENGL
+AM_CPPFLAGS += \
+	-DFEATURE_GL=1
+endif
+
+if HAVE_OPENGL_ES1
+AM_CPPFLAGS += \
+	-DFEATURE_ES1=1
+endif
+
+if HAVE_OPENGL_ES2
+AM_CPPFLAGS += \
+	-DFEATURE_ES2=1
+endif
+
+if HAVE_OPENVG
+AM_CPPFLAGS += \
+	-DFEATURE_VG=1
+endif
diff --git a/src/gallium/targets/egl-static/Android.mk b/src/gallium/targets/egl-static/Android.mk
index 01408a7..37244b5 100644
--- a/src/gallium/targets/egl-static/Android.mk
+++ b/src/gallium/targets/egl-static/Android.mk
@@ -31,6 +31,8 @@ LOCAL_SRC_FILES := \
 	egl_st.c
 
 LOCAL_CFLAGS := \
+	-DFEATURE_ES1=1 \
+	-DFEATURE_ES2=1 \
 	-D_EGL_MAIN=_eglBuiltInDriverGALLIUM
 
 LOCAL_C_INCLUDES := \
diff --git a/src/gallium/targets/egl-static/SConscript b/src/gallium/targets/egl-static/SConscript
index 7d8d4d2..afb5c11 100644
--- a/src/gallium/targets/egl-static/SConscript
+++ b/src/gallium/targets/egl-static/SConscript
@@ -63,6 +63,11 @@ if env['platform'] == 'windows':
 
 # OpenGL ES and OpenGL
 if env['gles']:
+    env.Append(CPPDEFINES = [
+        'FEATURE_GL=1',
+        'FEATURE_ES1=1',
+        'FEATURE_ES2=1'
+    ])
     env.Prepend(LIBPATH = [shared_glapi.dir])
     # manually add LIBPREFIX on windows
     glapi_name = 'glapi' if env['platform'] != 'windows' else 'libglapi'
@@ -70,6 +75,7 @@ if env['gles']:
 
 # OpenVG
 if True:
+    env.Append(CPPDEFINES = ['FEATURE_VG=1'])
     env.Prepend(LIBPATH = [openvg.dir])
     # manually add LIBPREFIX on windows
     openvg_name = 'OpenVG' if env['platform'] != 'windows' else 'libOpenVG'
-- 
2.0.0



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