[Mesa-dev] [PATCH 01/18] glsl: Add parsing support for multi-stream output in geometry shaders.

Ian Romanick idr at freedesktop.org
Wed Jun 11 15:29:56 PDT 2014


On 06/11/2014 12:49 AM, Iago Toral Quiroga wrote:
> From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> 
> This implements parsing requirements for multi-stream support in
> geometry shaders as defined in ARB_gpu_shader5.
> 
> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> ---
>  src/glsl/ast.h          |  5 +++++
>  src/glsl/ast_to_hir.cpp |  6 ++++++
>  src/glsl/ast_type.cpp   | 19 ++++++++++++++++++-
>  src/glsl/glsl_parser.yy | 45 +++++++++++++++++++++++++++++++++++++++++++++
>  src/glsl/ir.h           |  5 +++++
>  5 files changed, 79 insertions(+), 1 deletion(-)
> 
> diff --git a/src/glsl/ast.h b/src/glsl/ast.h
> index 56e7bd8..823b1d2 100644
> --- a/src/glsl/ast.h
> +++ b/src/glsl/ast.h
> @@ -509,6 +509,8 @@ struct ast_type_qualifier {
>           /** \name Layout qualifiers for GL_ARB_gpu_shader5 */
>           /** \{ */
>           unsigned invocations:1;
> +         unsigned streamId:1; /* Has streamId value assigned  */
> +         unsigned explicit_streamId:1; /* streamId value assigned explicitely by shader code */
>           /** \} */
>        }
>        /** \brief Set of flags, accessed by name. */
> @@ -542,6 +544,9 @@ struct ast_type_qualifier {
>     /** Maximum output vertices in GLSL 1.50 geometry shaders. */
>     int max_vertices;
>  
> +   /** Stream ID in GLSL 1.50 geometry shaders. */
> +   unsigned streamId;
> +
>     /** Input or output primitive type in GLSL 1.50 geometry shaders */
>     GLenum prim_type;
>  
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index 140bb74..ab0f50f 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -2426,6 +2426,11 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
>     if (qual->flags.q.sample)
>        var->data.sample = 1;
>  
> +   if (state->stage == MESA_SHADER_GEOMETRY &&
> +       qual->flags.q.out && qual->flags.q.streamId) {
> +      var->data.streamId = qual->streamId;
> +   }
> +
>     if (qual->flags.q.attribute && state->stage != MESA_SHADER_VERTEX) {
>        var->type = glsl_type::error_type;
>        _mesa_glsl_error(loc, state,
> @@ -5455,6 +5460,7 @@ ast_interface_block::hir(exec_list *instructions,
>           var->data.centroid = fields[i].centroid;
>           var->data.sample = fields[i].sample;
>           var->init_interface_type(block_type);
> +         var->data.streamId = this->layout.streamId;
>  
>           if (redeclaring_per_vertex) {
>              ir_variable *earlier =
> diff --git a/src/glsl/ast_type.cpp b/src/glsl/ast_type.cpp
> index 0ee2c49..749f161 100644
> --- a/src/glsl/ast_type.cpp
> +++ b/src/glsl/ast_type.cpp
> @@ -125,9 +125,13 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
>     /* Uniform block layout qualifiers get to overwrite each
>      * other (rightmost having priority), while all other
>      * qualifiers currently don't allow duplicates.
> +    *
> +    * Geometry shaders can have several layout qualifiers
> +    * assigning different stream ID values.
>      */
>  
> -   if ((this->flags.i & q.flags.i & ~(ubo_mat_mask.flags.i |
> +   if ((state->stage != MESA_SHADER_GEOMETRY) &&
> +       (this->flags.i & q.flags.i & ~(ubo_mat_mask.flags.i |
>  				      ubo_layout_mask.flags.i |
>                                        ubo_binding_mask.flags.i)) != 0) {

I think this will allow multiply layout(location=) qualifiers on
geometry shader inputs / outputs.  So...

#version 150
#extension GL_ARB_separate_shader_objects: require

layout(location=1) layout(location=2) in vec4 v;

should generate an error, but I think this change will disable that error.

>        _mesa_glsl_error(loc, state,
> @@ -154,6 +158,19 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
>        this->max_vertices = q.max_vertices;
>     }
>  
> +   if (state->stage == MESA_SHADER_GEOMETRY &&
> +       state->ARB_gpu_shader5_enable &&
> +       !this->flags.q.explicit_streamId) {
> +      if (q.flags.q.streamId) {
> +         this->flags.q.streamId = 1;
> +         this->streamId = q.streamId;
> +      } else if(this->flags.q.streamId == 0) {
> +         /* Assign default global streamId value */
> +         this->flags.q.streamId = 1;
> +         this->streamId = state->out_qualifier->streamId;
> +      }
> +   }
> +
>     if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
>        this->flags.i &= ~ubo_mat_mask.flags.i;
>     if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
> diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
> index eddab05..caebfe7 100644
> --- a/src/glsl/glsl_parser.yy
> +++ b/src/glsl/glsl_parser.yy
> @@ -1395,6 +1395,21 @@ layout_qualifier_id:
>           }
>        }
>  
> +      if (state->ARB_gpu_shader5_enable && state->stage == MESA_SHADER_GEOMETRY) {
> +         if (match_layout_qualifier("stream", $1, state) == 0) {
> +            $$.flags.q.streamId = 1;
> +
> +            if (($3 < 0) || ($3 >= MAX_VERTEX_STREAMS)) {
> +               _mesa_glsl_error(& @3, state,
> +                                "invalid stream %d specified", $3);
> +               YYERROR;
> +            } else {
> +               $$.flags.q.explicit_streamId = 1;
> +               $$.streamId = $3;
> +            }
> +         }
> +      }
> +
>        static const char * const local_size_qualifiers[3] = {
>           "local_size_x",
>           "local_size_y",
> @@ -1713,6 +1728,16 @@ storage_qualifier:
>     {
>        memset(& $$, 0, sizeof($$));
>        $$.flags.q.out = 1;
> +
> +      if (state->ARB_gpu_shader5_enable && state->stage == MESA_SHADER_GEOMETRY) {
> +         /*
> +          * According to the GL_ARB_gpu_shader5 spec, assign a default value
> +          * to the streamId
> +          */
> +          $$.flags.q.streamId = 1;
> +          $$.flags.q.explicit_streamId = 0;
> +          $$.streamId = state->out_qualifier->streamId;
> +      }
>     }
>     | UNIFORM
>     {
> @@ -2381,6 +2406,18 @@ interface_block:
>        if (!block->layout.merge_qualifier(& @1, state, $1)) {
>           YYERROR;
>        }
> +
> +      foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
> +         ast_type_qualifier& qualifier = member->type->qualifier;
> +         if (qualifier.flags.q.streamId && qualifier.streamId != block->layout.streamId) {
> +               _mesa_glsl_error(& @1, state,
> +                             "stream layout qualifier on "
> +                             "interface block member does not match "
> +                             "the interface block (%d and %d)",
> +                             qualifier.streamId, block->layout.streamId);
> +               YYERROR;
> +         }
> +      }
>        $$ = block;
>     }
>     ;
> @@ -2454,6 +2491,12 @@ basic_interface_block:
>  
>        block->layout.flags.i |= block_interface_qualifier;
>  
> +      if (state->ARB_gpu_shader5_enable && state->stage == MESA_SHADER_GEOMETRY) {
> +         /* Assign global layout's streamId value. */
> +         block->layout.flags.q.streamId = 1;
> +         block->layout.streamId = state->out_qualifier->streamId;
> +      }
> +
>        foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
>           ast_type_qualifier& qualifier = member->type->qualifier;
>           if ((qualifier.flags.i & interface_type_mask) == 0) {
> @@ -2596,6 +2639,8 @@ layout_defaults:
>           }
>           if (!state->out_qualifier->merge_qualifier(& @1, state, $1))
>              YYERROR;
> +         /* Allow future assigments of global out's stream id value */
> +         state->out_qualifier->flags.q.explicit_streamId = 0;
>        }
>        $$ = NULL;
>     }
> diff --git a/src/glsl/ir.h b/src/glsl/ir.h
> index b4e52d3..8cc58af 100644
> --- a/src/glsl/ir.h
> +++ b/src/glsl/ir.h
> @@ -705,6 +705,11 @@ public:
>         */
>        int location;
>  
> +      /*
> +       * Vertex stream output identifier.
> +       */
> +      unsigned streamId;
> +
>        /**
>         * output index for dual source blending.
>         */
> 



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