[Mesa-dev] [PATCH v2] glsl: parser changes for GL_ARB_explicit_uniform_location
Tapani Pälli
tapani.palli at intel.com
Wed Jun 11 23:56:08 PDT 2014
On 06/12/2014 09:44 AM, Petri Latvala wrote:
> On 06/05/2014 08:08 AM, Tapani Pälli wrote:
>> Patch adds a preprocessor define for the extension and stores explicit
>> location data for uniforms during AST->HIR conversion. It also sets
>> layout token to be available when having the extension in place.
>>
>> v2: change parser check to require GLSL 330 or enabling
>> GL_ARB_explicit_attrib_location (Ian)
>>
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>> src/glsl/ast_to_hir.cpp | 36 ++++++++++++++++++++++++++++++++++++
>> src/glsl/glcpp/glcpp-parse.y | 3 +++
>> src/glsl/glsl_lexer.ll | 1 +
>> src/glsl/glsl_parser_extras.h | 15 +++++++++++++++
>> 4 files changed, 55 insertions(+)
>>
>> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
>> index d1c77f1..04452b8 100644
>> --- a/src/glsl/ast_to_hir.cpp
>> +++ b/src/glsl/ast_to_hir.cpp
>> @@ -2182,6 +2182,42 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
>> {
>> bool fail = false;
>>
>> + /* Checks for GL_ARB_explicit_uniform_location. */
>> + if (qual->flags.q.uniform) {
>> + if (!state->check_explicit_uniform_location_allowed(loc, var))
>> + return;
>> +
>> + const struct gl_context *const ctx = state->ctx;
>> + unsigned max_loc = qual->location + var->type->component_slots() - 1;
> var->type->uniform_locations() ?
yes indeed, will fix
>
>> +
>> + /* ARB_explicit_uniform_location specification states:
>> + *
>> + * "The explicitly defined locations and the generated locations
>> + * must be in the range of 0 to MAX_UNIFORM_LOCATIONS minus one."
>> + *
>> + * "Valid locations for default-block uniform variable locations
>> + * are in the range of 0 to the implementation-defined maximum
>> + * number of uniform locations."
>> + */
>> + if (qual->location < 0) {
>> + _mesa_glsl_error(loc, state,
>> + "explicit location < 0 for uniform %s", var->name);
>> + return;
>> + }
>> +
>> + if (max_loc >= ctx->Const.MaxUserAssignableUniformLocations) {
>> + _mesa_glsl_error(loc, state, "location qualifier for uniform %s "
>> + ">= MAX_UNIFORM_LOCATIONS (%u)",
>> + var->name,
>> + ctx->Const.MaxUserAssignableUniformLocations);
>> + return;
>> + }
> This error message might be too confusing.
>
> If MAX_UNIFORM_LOCATIONS were 6:
>
> uniform layout(location=3) float x[10];
>
> Error: Location qualifier for uniform x >= MAX_UNIFORM_LOCATIONS(6)
>
> "But 3 is not >= 6!" says the confused developer.
>
> Maybe "location qualifier or automatically assigned location" or something?
>
Nice catch and proposal, will change this.
>> +
>> + var->data.explicit_location = true;
>> + var->data.location = qual->location;
>> + return;
>> + }
>> +
>> /* Between GL_ARB_explicit_attrib_location an
>> * GL_ARB_separate_shader_objects, the inputs and outputs of any shader
>> * stage can be assigned explicit locations. The checking here associates
>> diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
>> index 9887583..dacb954 100644
>> --- a/src/glsl/glcpp/glcpp-parse.y
>> +++ b/src/glsl/glcpp/glcpp-parse.y
>> @@ -2089,6 +2089,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
>> if (extensions->ARB_explicit_attrib_location)
>> add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
>>
>> + if (extensions->ARB_explicit_uniform_location)
>> + add_builtin_define(parser, "GL_ARB_explicit_uniform_location", 1);
>> +
>> if (extensions->ARB_shader_texture_lod)
>> add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
>>
>> diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
>> index 6c3f9b6..db7b1d1 100644
>> --- a/src/glsl/glsl_lexer.ll
>> +++ b/src/glsl/glsl_lexer.ll
>> @@ -396,6 +396,7 @@ layout {
>> || yyextra->AMD_conservative_depth_enable
>> || yyextra->ARB_conservative_depth_enable
>> || yyextra->ARB_explicit_attrib_location_enable
>> + || yyextra->ARB_explicit_uniform_location_enable
>> || yyextra->has_separate_shader_objects()
>> || yyextra->ARB_uniform_buffer_object_enable
>> || yyextra->ARB_fragment_coord_conventions_enable
>> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
>> index e26460e..b73f816 100644
>> --- a/src/glsl/glsl_parser_extras.h
>> +++ b/src/glsl/glsl_parser_extras.h
>> @@ -151,6 +151,21 @@ struct _mesa_glsl_parse_state {
>> return true;
>> }
>>
>> + bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
>> + const ir_variable *var)
>> + {
>> + if (!this->has_explicit_attrib_location() ||
>> + !this->ARB_explicit_uniform_location_enable) {
>> + _mesa_glsl_error(locp, this,
>> + "uniform explicit location requires "
>> + "GL_ARB_explicit_uniform_location and either "
>> + "GL_ARB_explicit_attrib_location or GLSL 330.");
>> + return false;
>> + }
>> +
>> + return true;
>> + }
>> +
>> bool has_explicit_attrib_location() const
>> {
>> return ARB_explicit_attrib_location_enable || is_version(330, 300);
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