[Mesa-dev] [PATCH] radeonsi: fixup sizes of shader resource and sampler arrays

Marek Olšák maraeo at gmail.com
Fri Jun 13 18:46:24 PDT 2014


From: Marek Olšák <marek.olsak at amd.com>

This was wrong for a very long time. I wonder if the array size has any
effect on anything.
---
 src/gallium/drivers/radeonsi/si_shader.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index a7ca35b..4ed5906 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -2266,9 +2266,9 @@ static void create_function(struct si_shader_context *si_shader_ctx)
 	/* We assume at most 16 textures per program at the moment.
 	 * This need probably need to be changed to support bindless textures */
 	params[SI_PARAM_SAMPLER] = LLVMPointerType(
-		LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_VIEWS), CONST_ADDR_SPACE);
+		LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_STATES), CONST_ADDR_SPACE);
 	params[SI_PARAM_RESOURCE] = LLVMPointerType(
-		LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_STATES), CONST_ADDR_SPACE);
+		LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_VIEWS), CONST_ADDR_SPACE);
 
 	switch (si_shader_ctx->type) {
 	case TGSI_PROCESSOR_VERTEX:
-- 
1.9.1



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