[Mesa-dev] [PATCH] radeonsi: fixup sizes of shader resource and sampler arrays
Marek Olšák
maraeo at gmail.com
Fri Jun 13 18:46:24 PDT 2014
From: Marek Olšák <marek.olsak at amd.com>
This was wrong for a very long time. I wonder if the array size has any
effect on anything.
---
src/gallium/drivers/radeonsi/si_shader.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index a7ca35b..4ed5906 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -2266,9 +2266,9 @@ static void create_function(struct si_shader_context *si_shader_ctx)
/* We assume at most 16 textures per program at the moment.
* This need probably need to be changed to support bindless textures */
params[SI_PARAM_SAMPLER] = LLVMPointerType(
- LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_VIEWS), CONST_ADDR_SPACE);
+ LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_STATES), CONST_ADDR_SPACE);
params[SI_PARAM_RESOURCE] = LLVMPointerType(
- LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_STATES), CONST_ADDR_SPACE);
+ LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_VIEWS), CONST_ADDR_SPACE);
switch (si_shader_ctx->type) {
case TGSI_PROCESSOR_VERTEX:
--
1.9.1
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