[Mesa-dev] [PATCH 1/3] st/mesa: handle array textures in st_texture_image_copy
Marek Olšák
maraeo at gmail.com
Mon Jun 16 08:02:43 PDT 2014
From: Dave Airlie <airlied at redhat.com>
Marek: also handle cube arrays
Signed-off-by: Marek Olšák <marek.olsak at amd.com>
---
src/mesa/state_tracker/st_texture.c | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
index 92035e8..c148821 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -394,6 +394,14 @@ st_texture_image_copy(struct pipe_context *pipe,
src_box.width = width;
src_box.height = height;
src_box.depth = 1;
+
+ if (src->target == PIPE_TEXTURE_1D_ARRAY ||
+ src->target == PIPE_TEXTURE_2D_ARRAY ||
+ src->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ face = 0;
+ depth = src->array_size;
+ }
+
/* Loop over 3D image slices */
/* could (and probably should) use "true" 3d box here -
but drivers can't quite handle it yet */
--
1.9.1
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