[Mesa-dev] [PATCH] r600g: fix the max vertex shader input limit

Marek Olšák maraeo at gmail.com
Mon Jun 16 15:45:07 PDT 2014


---
 src/gallium/drivers/r600/r600_pipe.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/r600/r600_pipe.c b/src/gallium/drivers/r600/r600_pipe.c
index 2b65056..6f87c78 100644
--- a/src/gallium/drivers/r600/r600_pipe.c
+++ b/src/gallium/drivers/r600/r600_pipe.c
@@ -410,7 +410,7 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
 	case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
 		return 32;
 	case PIPE_SHADER_CAP_MAX_INPUTS:
-		return 32;
+		return shader == PIPE_SHADER_VERTEX ? 16 : 32;
 	case PIPE_SHADER_CAP_MAX_TEMPS:
 		return 256; /* Max native temporaries. */
 	case PIPE_SHADER_CAP_MAX_ADDRS:
-- 
1.9.1



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