[Mesa-dev] [PATCH] st/mesa: fix geometry shader max texture limit in state validation

Brian Paul brianp at vmware.com
Mon Jun 16 15:58:54 PDT 2014


On 06/16/2014 04:45 PM, Marek Olšák wrote:
> ---
>   src/mesa/state_tracker/st_atom_texture.c | 2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
> index e2d26ee..f34a598 100644
> --- a/src/mesa/state_tracker/st_atom_texture.c
> +++ b/src/mesa/state_tracker/st_atom_texture.c
> @@ -434,7 +434,7 @@ update_geometry_textures(struct st_context *st)
>         update_textures(st,
>                         PIPE_SHADER_GEOMETRY,
>                         &ctx->GeometryProgram._Current->Base,
> -                      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
> +                      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits,
>                         st->state.sampler_views[PIPE_SHADER_GEOMETRY],
>                         &st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]);
>      }
>

Reviewed-by: Brian Paul <brianp at vmware.com>



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