[Mesa-dev] [PATCH 1/3] mesa: Generate pname-based errors from glGetTexLevelParameter first
Brian Paul
brianp at vmware.com
Tue Jun 17 06:41:09 PDT 2014
On 06/16/2014 07:34 PM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Previously, calling
>
> glGenTextures(1, &t);
> glBindTexture(GL_TEXTURE_2D, t);
> glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, 0xDEADBEEF, &value);
>
> would not generate an error.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: "10.2" <mesa-stable at lists.freedesktop.org>
> ---
> src/mesa/main/texparam.c | 63 +++++++++++++++++++++++++++++++++++++++---------
> 1 file changed, 52 insertions(+), 11 deletions(-)
>
> diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
> index dc17ea5..565c1d6 100644
> --- a/src/mesa/main/texparam.c
> +++ b/src/mesa/main/texparam.c
> @@ -1053,6 +1053,58 @@ get_tex_level_parameter_image(struct gl_context *ctx,
> const struct gl_texture_image *img = NULL;
> mesa_format texFormat;
>
> + /* Generate pname errors now. OpenGL 4.0 requires special behavior if the
> + * image is undefined, but that does not supersede pname-based errors.
> + */
> + switch (pname) {
> + case GL_TEXTURE_WIDTH:
> + case GL_TEXTURE_HEIGHT:
> + case GL_TEXTURE_DEPTH:
> + case GL_TEXTURE_INTERNAL_FORMAT:
> + case GL_TEXTURE_BORDER:
> + case GL_TEXTURE_RED_SIZE:
> + case GL_TEXTURE_GREEN_SIZE:
> + case GL_TEXTURE_BLUE_SIZE:
> + case GL_TEXTURE_ALPHA_SIZE:
> + case GL_TEXTURE_INTENSITY_SIZE:
> + case GL_TEXTURE_LUMINANCE_SIZE:
> + break;
> + case GL_TEXTURE_DEPTH_SIZE_ARB:
> + if (!ctx->Extensions.ARB_depth_texture)
> + goto invalid_pname;
> + break;
> + case GL_TEXTURE_STENCIL_SIZE:
> + break;
> + case GL_TEXTURE_SHARED_SIZE:
> + if (ctx->Version < 30 &&
> + !ctx->Extensions.EXT_texture_shared_exponent)
> + goto invalid_pname;
> + break;
> + case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
> + case GL_TEXTURE_COMPRESSED:
> + break;
> + case GL_TEXTURE_RED_TYPE_ARB:
> + case GL_TEXTURE_GREEN_TYPE_ARB:
> + case GL_TEXTURE_BLUE_TYPE_ARB:
> + case GL_TEXTURE_ALPHA_TYPE_ARB:
> + case GL_TEXTURE_LUMINANCE_TYPE_ARB:
> + case GL_TEXTURE_INTENSITY_TYPE_ARB:
> + case GL_TEXTURE_DEPTH_TYPE_ARB:
> + if (!ctx->Extensions.ARB_texture_float)
> + goto invalid_pname;
> + break;
> + case GL_TEXTURE_SAMPLES:
> + if (!ctx->Extensions.ARB_texture_multisample)
> + goto invalid_pname;
> + break;
> + case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
> + if (!ctx->Extensions.ARB_texture_multisample)
> + goto invalid_pname;
> + break;
> + default:
> + goto invalid_pname;
> + }
> +
> img = _mesa_select_tex_image(ctx, texObj, target, level);
> if (!img || img->TexFormat == MESA_FORMAT_NONE) {
> /* In case of undefined texture image return the default values.
> @@ -1135,17 +1187,12 @@ get_tex_level_parameter_image(struct gl_context *ctx,
> }
> break;
> case GL_TEXTURE_DEPTH_SIZE_ARB:
> - if (!ctx->Extensions.ARB_depth_texture)
> - goto invalid_pname;
> *params = _mesa_get_format_bits(texFormat, pname);
> break;
> case GL_TEXTURE_STENCIL_SIZE:
> *params = _mesa_get_format_bits(texFormat, pname);
> break;
> case GL_TEXTURE_SHARED_SIZE:
> - if (ctx->Version < 30 &&
> - !ctx->Extensions.EXT_texture_shared_exponent)
> - goto invalid_pname;
> *params = texFormat == MESA_FORMAT_R9G9B9E5_FLOAT ? 5 : 0;
> break;
>
> @@ -1173,8 +1220,6 @@ get_tex_level_parameter_image(struct gl_context *ctx,
> case GL_TEXTURE_LUMINANCE_TYPE_ARB:
> case GL_TEXTURE_INTENSITY_TYPE_ARB:
> case GL_TEXTURE_DEPTH_TYPE_ARB:
> - if (!ctx->Extensions.ARB_texture_float)
> - goto invalid_pname;
> if (_mesa_base_format_has_channel(img->_BaseFormat, pname))
> *params = _mesa_get_format_datatype(texFormat);
> else
> @@ -1183,14 +1228,10 @@ get_tex_level_parameter_image(struct gl_context *ctx,
>
> /* GL_ARB_texture_multisample */
> case GL_TEXTURE_SAMPLES:
> - if (!ctx->Extensions.ARB_texture_multisample)
> - goto invalid_pname;
> *params = img->NumSamples;
> break;
>
> case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
> - if (!ctx->Extensions.ARB_texture_multisample)
> - goto invalid_pname;
> *params = img->FixedSampleLocations;
> break;
>
>
I think another way of handling this might be to define/use a dummy
gl_texture_image to use when img would have been null. The dummy
gl_texture_image would be initialized with suitable defaults for all the
query-able fields (but mostly zeros).
That would save us the extra switch and might be less work if new
queries are added in the future.
-Brian
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