[Mesa-dev] [PATCH v2 00/23] Multi-stream support for geometry shaders
Iago Toral Quiroga
itoral at igalia.com
Wed Jun 18 02:51:27 PDT 2014
This series addresses review comments of the previous version and adds a few
things. Summary of the changes in version 2:
Patch 1:
- Ian: multiple layout(location=) qualifiers
+ This was not a problem in the end.
- Chris: s/explicitely/explicitly/
- Chris: Remove 'Id' suffix in variables.
- Chris: !this->flags.q.streamId for consistency
- Chris: checks should pass if state->is_version(400, 0)
- Chris: Check against the real limit and not MAX_VERTEX_STREAMS
+ Plus fixed some other issues we found
Patch 2: already reviewed by Chris, unchanged.
Patch 3:
- Chris: Replace magic 4's with appropriate constant
+ Also added necessary memset(so_decl, 0, sizeof(so_decl));
Patch 4: already reviewed by Chris, unchanged.
Patch 5: [DONE]
- Chris: Not right for separable programs.
+ Original patch was okay after discussion in the mailing list, but
I modified it to make the code more clear.
Patch 6: already reviewed by Chris, unchanged.
Patch 7: already reviewed by Chris, unchanged.
Patch 8: already reviewed by Chris, unchanged.
Patch 9:
- Chris: Does not work with multiple geometry shaders
+ Now we only store info in the program and not individual shaders and we
set this value after linking all the shaders together (see patch 12).
Patch 10: already reviewed by Chris, unchanged.
Patch 11:
- Chris: EmitStreamVertex() and EndStreamPrimitive() should be normal builtins
+ Reimplemented this following Chris' recommendations in the mailing list.
Patch 12: already reviewed by Chris, but now expanded:
+ Includes original patch 12 reviewed-by Chris.
+ Sets prog->Geom.UsesStreams (this was being done in patch 11 in the original
series).
+ Link error if emitting to wrong streams (this was being done in patch 11 in
original series)
Patch 13: already reviewed by Chris, unchanged.
Patch 14: already reviewed by Chris, but modified to adapt to changes in the
implementation of ir_emit_vertex and ir_end_primitive from patch 11.
Patch 15: already reviewed by Chris, unchanged.
Patch 16:
- Chris: Do no set Ctx->Const.MaxVertexStreams to MAX_VERTEX_STREAMS globally.
+ Now this is done in the i965 driver only (see patch 20).
Patch 17: already reviewed by Chris, unchanged.
Patch 18: NEW
+ Adds multi-stream querying for GL_PRIMITIVES_GENERATED
Patch 19 (was patch 18 in original series)
- Chris: s/stream/index
+ Plus added the same logic for GL_PRIMITIVES_GENERATED
Patch 20: NEW
+ Enables up to MAX_VERTEX_STREAMS in i965.
Patch 21: NEW
+ Mark multiple streams done for i965.
Patch 22: NEW
Patch 23: NEW
+ Fixed incorrect initilization and cloning of UsesEndPrimitive flag.
Iago Toral Quiroga (20):
mesa: add StreamId information to transform feedback outputs.
i965: Enable transform feedback for streams > 0
glsl: Assign GLSL StreamIds to transform feedback outputs.
glsl: Fail to link if inter-stage input/outputs are not assigned to
stream 0
glsl: Add methods to retrive a varying's name and streamId.
glsl: Two varyings can't write to the same buffer from different
streams.
glsl: Only geometry shader outputs can be associated with non-zero
streams.
glsl: Store info about geometry shaders that emit vertices to non-zero
streams.
i965/gs: Set number of control data bits for stream mode.
glsl: Add support for EmitStreamVertex() and EndStreamPrimitive().
glsl: Validate vertex emission in geometry shaders.
i965/gs: Set control data bits for vertices emitted in stream mode.
glsl: include streamId when reading/printing emit-vertex and
end-primitive IR.
mesa: Include stream information in indexed queries.
i965: Implement GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN with non-zero
streams.
i965: Implement GL_PRIMITIVES_GENERATED with non-zero streams.
mesa: Enable simultaneous queries on different streams.
i965: Enable vertex streams up to MAX_VERTEX_STREAMS.
mesa: Init Geom.UsesEndPrimitive in shader programs.
mesa: Copy Geom.UsesEndPrimitive when cloning a geometry program.
Samuel Iglesias Gonsalvez (3):
glsl: Add parsing support for multi-stream output in geometry shaders.
glsl: include streamId when reading/printing ir_variable IR.
docs: mark "Geometry shader multiple streams" as done for i965
docs/GL3.txt | 2 +-
src/glsl/ast.h | 5 +
src/glsl/ast_to_hir.cpp | 17 +++
src/glsl/ast_type.cpp | 39 +++++-
src/glsl/builtin_functions.cpp | 52 +++++++-
src/glsl/glsl_parser.yy | 49 +++++++
src/glsl/glsl_parser_extras.h | 18 +++
src/glsl/glsl_types.h | 5 +
src/glsl/ir.h | 39 ++++--
src/glsl/ir_hierarchical_visitor.cpp | 50 +++++---
src/glsl/ir_hierarchical_visitor.h | 6 +-
src/glsl/ir_hv_accept.cpp | 21 ++-
src/glsl/ir_print_visitor.cpp | 20 ++-
src/glsl/ir_reader.cpp | 28 +++-
src/glsl/ir_rvalue_visitor.cpp | 37 ++++++
src/glsl/ir_rvalue_visitor.h | 6 +
src/glsl/link_varyings.cpp | 41 +++++-
src/glsl/link_varyings.h | 17 +++
src/glsl/linker.cpp | 148 ++++++++++++++++++++--
src/glsl/lower_output_reads.cpp | 4 +-
src/glsl/lower_packed_varyings.cpp | 4 +-
src/glsl/opt_dead_code_local.cpp | 2 +-
src/mesa/drivers/dri/i965/brw_context.c | 4 +
src/mesa/drivers/dri/i965/brw_vec4_gs.c | 9 +-
src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 51 +++++++-
src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.h | 1 +
src/mesa/drivers/dri/i965/gen6_queryobj.c | 21 +--
src/mesa/drivers/dri/i965/gen7_sol_state.c | 67 ++++++----
src/mesa/main/mtypes.h | 8 +-
src/mesa/main/queryobj.c | 18 +--
src/mesa/main/shaderapi.c | 1 +
src/mesa/main/shaderobj.c | 2 +
src/mesa/program/program.c | 2 +
33 files changed, 681 insertions(+), 113 deletions(-)
--
1.9.1
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