[Mesa-dev] [PATCH v2 09/23] glsl: Store info about geometry shaders that emit vertices to non-zero streams.
Iago Toral
itoral at igalia.com
Thu Jun 19 00:23:38 PDT 2014
On Wed, 2014-06-18 at 13:05 -0700, Ian Romanick wrote:
> On 06/18/2014 02:51 AM, Iago Toral Quiroga wrote:
> > On Intel hardware when a geometry shader outputs GL_POINTS primitives we
> > only need to emit vertex control bits if it emits vertices to non-zero
> > streams, so use a flag to track this.
> >
> > This flag will be set to TRUE when a geometry shader calls EmitStreamVertex()
> > or EndStreamPrimitive() with a non-zero stream parameter in a later patch.
> > ---
> > src/mesa/main/mtypes.h | 2 ++
> > src/mesa/main/shaderapi.c | 1 +
> > src/mesa/main/shaderobj.c | 1 +
> > src/mesa/program/program.c | 1 +
> > 4 files changed, 5 insertions(+)
> >
> > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> > index f45dde4..5bc710e 100644
> > --- a/src/mesa/main/mtypes.h
> > +++ b/src/mesa/main/mtypes.h
> > @@ -2178,6 +2178,7 @@ struct gl_geometry_program
> > GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
> > GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
> > GLboolean UsesEndPrimitive;
> > + GLboolean UsesStreams;
>
> For things that are not visible to the GL API, we've been trying to
> transition away from GL types. Unless Brian or Chris object, I think
> I'd rather have this be bool (and true / false below).
If Brian and Chris are okay with this change then I'll also change
UsesEndPrimitive to be bool.
> > };
> >
> >
> > @@ -2681,6 +2682,7 @@ struct gl_shader_program
> > GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
> > 0 if not present. */
> > GLboolean UsesEndPrimitive;
> > + GLboolean UsesStreams;
> > } Geom;
> >
> > /** Vertex shader state */
> > diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> > index 2ec2444..2bbef35 100644
> > --- a/src/mesa/main/shaderapi.c
> > +++ b/src/mesa/main/shaderapi.c
> > @@ -1888,6 +1888,7 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
> > dst_gp->OutputType = src->Geom.OutputType;
> > dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
> > dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
> > + dst_gp->UsesStreams = src->Geom.UsesStreams;
> > }
> > break;
> > case MESA_SHADER_FRAGMENT: {
> > diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
> > index b0f0bfa..03db862 100644
> > --- a/src/mesa/main/shaderobj.c
> > +++ b/src/mesa/main/shaderobj.c
> > @@ -248,6 +248,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
> > prog->Geom.VerticesOut = 0;
> > prog->Geom.InputType = GL_TRIANGLES;
> > prog->Geom.OutputType = GL_TRIANGLE_STRIP;
> > + prog->Geom.UsesStreams = GL_FALSE;
> >
> > prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
> >
> > diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
> > index b7332fc..1263cea 100644
> > --- a/src/mesa/program/program.c
> > +++ b/src/mesa/program/program.c
> > @@ -552,6 +552,7 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
> > gpc->InputType = gp->InputType;
> > gpc->Invocations = gp->Invocations;
> > gpc->OutputType = gp->OutputType;
> > + gpc->UsesStreams = gp->UsesStreams;
> > }
> > break;
> > default:
> >
>
>
More information about the mesa-dev
mailing list