[Mesa-dev] [PATCH v2 09/23] glsl: Store info about geometry shaders that emit vertices to non-zero streams.

Iago Toral itoral at igalia.com
Thu Jun 19 00:23:38 PDT 2014


On Wed, 2014-06-18 at 13:05 -0700, Ian Romanick wrote:
> On 06/18/2014 02:51 AM, Iago Toral Quiroga wrote:
> > On Intel hardware when a geometry shader outputs GL_POINTS primitives we
> > only need to emit vertex control bits if it emits vertices to non-zero
> > streams, so use a flag to track this.
> > 
> > This flag will be set to TRUE when a geometry shader calls EmitStreamVertex()
> > or EndStreamPrimitive() with a non-zero stream parameter in a later patch.
> > ---
> >  src/mesa/main/mtypes.h     | 2 ++
> >  src/mesa/main/shaderapi.c  | 1 +
> >  src/mesa/main/shaderobj.c  | 1 +
> >  src/mesa/program/program.c | 1 +
> >  4 files changed, 5 insertions(+)
> > 
> > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> > index f45dde4..5bc710e 100644
> > --- a/src/mesa/main/mtypes.h
> > +++ b/src/mesa/main/mtypes.h
> > @@ -2178,6 +2178,7 @@ struct gl_geometry_program
> >                             GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
> >     GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
> >     GLboolean UsesEndPrimitive;
> > +   GLboolean UsesStreams;
> 
> For things that are not visible to the GL API, we've been trying to
> transition away from GL types.  Unless Brian or Chris object, I think
> I'd rather have this be bool (and true / false below).

If Brian and Chris are okay with this change then I'll also change
UsesEndPrimitive to be bool.

> >  };
> >  
> >  
> > @@ -2681,6 +2682,7 @@ struct gl_shader_program
> >        GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
> >                                           0 if not present. */
> >        GLboolean UsesEndPrimitive;
> > +      GLboolean UsesStreams;
> >     } Geom;
> >  
> >     /** Vertex shader state */
> > diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> > index 2ec2444..2bbef35 100644
> > --- a/src/mesa/main/shaderapi.c
> > +++ b/src/mesa/main/shaderapi.c
> > @@ -1888,6 +1888,7 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
> >        dst_gp->OutputType = src->Geom.OutputType;
> >        dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
> >        dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
> > +      dst_gp->UsesStreams = src->Geom.UsesStreams;
> >     }
> >        break;
> >     case MESA_SHADER_FRAGMENT: {
> > diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
> > index b0f0bfa..03db862 100644
> > --- a/src/mesa/main/shaderobj.c
> > +++ b/src/mesa/main/shaderobj.c
> > @@ -248,6 +248,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
> >     prog->Geom.VerticesOut = 0;
> >     prog->Geom.InputType = GL_TRIANGLES;
> >     prog->Geom.OutputType = GL_TRIANGLE_STRIP;
> > +   prog->Geom.UsesStreams = GL_FALSE;
> >  
> >     prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
> >  
> > diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
> > index b7332fc..1263cea 100644
> > --- a/src/mesa/program/program.c
> > +++ b/src/mesa/program/program.c
> > @@ -552,6 +552,7 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
> >           gpc->InputType = gp->InputType;
> >           gpc->Invocations = gp->Invocations;
> >           gpc->OutputType = gp->OutputType;
> > +         gpc->UsesStreams = gp->UsesStreams;
> >        }
> >        break;
> >     default:
> > 
> 
> 




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