[Mesa-dev] [PATCH 06/11] glsl: check _mesa_hash_table_create return value in link_uniform_blocks
Juha-Pekka Heikkila
juhapekka.heikkila at gmail.com
Thu Jun 19 05:24:23 PDT 2014
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
---
src/glsl/link_uniform_blocks.cpp | 6 ++++++
src/glsl/linker.cpp | 2 ++
2 files changed, 8 insertions(+)
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
index 1a0e643..53a18c93 100644
--- a/src/glsl/link_uniform_blocks.cpp
+++ b/src/glsl/link_uniform_blocks.cpp
@@ -170,6 +170,12 @@ link_uniform_blocks(void *mem_ctx,
struct hash_table *block_hash =
_mesa_hash_table_create(mem_ctx, _mesa_key_string_equal);
+ if (block_hash == NULL) {
+ _mesa_error_no_memory(__func__);
+ linker_error(prog, "out of memory\n");
+ return 0;
+ }
+
/* Determine which uniform blocks are active.
*/
link_uniform_block_active_visitor v(mem_ctx, block_hash, prog);
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 0b6a716..247c828 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1479,6 +1479,8 @@ link_intrastage_shaders(void *mem_ctx,
const unsigned num_uniform_blocks =
link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
&uniform_blocks);
+ if (!prog->LinkStatus)
+ return NULL;
/* Check that there is only a single definition of each function signature
* across all shaders.
--
1.8.1.2
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