[Mesa-dev] [PATCH 06/11] glsl: check _mesa_hash_table_create return value in link_uniform_blocks

Juha-Pekka Heikkila juhapekka.heikkila at gmail.com
Thu Jun 19 05:24:23 PDT 2014


Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
---
 src/glsl/link_uniform_blocks.cpp | 6 ++++++
 src/glsl/linker.cpp              | 2 ++
 2 files changed, 8 insertions(+)

diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
index 1a0e643..53a18c93 100644
--- a/src/glsl/link_uniform_blocks.cpp
+++ b/src/glsl/link_uniform_blocks.cpp
@@ -170,6 +170,12 @@ link_uniform_blocks(void *mem_ctx,
    struct hash_table *block_hash =
       _mesa_hash_table_create(mem_ctx, _mesa_key_string_equal);
 
+   if (block_hash == NULL) {
+      _mesa_error_no_memory(__func__);
+      linker_error(prog, "out of memory\n");
+      return 0;
+   }
+
    /* Determine which uniform blocks are active.
     */
    link_uniform_block_active_visitor v(mem_ctx, block_hash, prog);
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 0b6a716..247c828 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1479,6 +1479,8 @@ link_intrastage_shaders(void *mem_ctx,
    const unsigned num_uniform_blocks =
       link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
                           &uniform_blocks);
+   if (!prog->LinkStatus)
+      return NULL;
 
    /* Check that there is only a single definition of each function signature
     * across all shaders.
-- 
1.8.1.2



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