[Mesa-dev] [PATCH] mesa: Make Geom.UsesEndPrimitive a bool instead of a GLboolean
Iago Toral Quiroga
itoral at igalia.com
Fri Jun 20 01:01:40 PDT 2014
---
Following Ian's comments on patch 9/23 of the multi-stream support series
about moving away from GL types in things that are not visible to the GL
API it makes sense to do the same for UsesEndPrimitive.
src/mesa/main/mtypes.h | 4 ++--
src/mesa/main/shaderobj.c | 2 +-
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 8b7ee30..b71bf6d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2176,7 +2176,7 @@ struct gl_geometry_program
GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
- GLboolean UsesEndPrimitive;
+ bool UsesEndPrimitive;
};
@@ -2679,7 +2679,7 @@ struct gl_shader_program
GLboolean UsesClipDistance;
GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
0 if not present. */
- GLboolean UsesEndPrimitive;
+ bool UsesEndPrimitive;
} Geom;
/** Vertex shader state */
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 5712c18..c6e852c 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -248,7 +248,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
prog->Geom.VerticesOut = 0;
prog->Geom.InputType = GL_TRIANGLES;
prog->Geom.OutputType = GL_TRIANGLE_STRIP;
- prog->Geom.UsesEndPrimitive = GL_FALSE;
+ prog->Geom.UsesEndPrimitive = false;
prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
--
1.9.1
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