[Mesa-dev] [PATCH] mesa: Make Geom.UsesEndPrimitive a bool instead of a GLboolean

Iago Toral Quiroga itoral at igalia.com
Fri Jun 20 01:01:40 PDT 2014


---

Following Ian's comments on patch 9/23 of the multi-stream support series
about moving away from GL types in things that are not visible to the GL
API it makes sense to do the same for UsesEndPrimitive.

 src/mesa/main/mtypes.h    | 4 ++--
 src/mesa/main/shaderobj.c | 2 +-
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 8b7ee30..b71bf6d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2176,7 +2176,7 @@ struct gl_geometry_program
    GLenum InputType;  /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
                            GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
    GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
-   GLboolean UsesEndPrimitive;
+   bool UsesEndPrimitive;
 };
 
 
@@ -2679,7 +2679,7 @@ struct gl_shader_program
       GLboolean UsesClipDistance;
       GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
                                          0 if not present. */
-      GLboolean UsesEndPrimitive;
+      bool UsesEndPrimitive;
    } Geom;
 
    /** Vertex shader state */
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 5712c18..c6e852c 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -248,7 +248,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
    prog->Geom.VerticesOut = 0;
    prog->Geom.InputType = GL_TRIANGLES;
    prog->Geom.OutputType = GL_TRIANGLE_STRIP;
-   prog->Geom.UsesEndPrimitive = GL_FALSE;
+   prog->Geom.UsesEndPrimitive = false;
 
    prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
 
-- 
1.9.1



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