[Mesa-dev] [PATCH 10/11] mesa/main: In register_surface() verify gl_texture_object was found
Ian Romanick
idr at freedesktop.org
Fri Jun 20 18:20:35 PDT 2014
This is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
but we should probably have someone familiar with that code also review
it. Christian?
On 06/19/2014 05:24 AM, Juha-Pekka Heikkila wrote:
> Verify _mesa_lookup_texture() returned valid pointer before using it.
>
> Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
> ---
> src/mesa/main/vdpau.c | 6 ++++++
> 1 file changed, 6 insertions(+)
>
> diff --git a/src/mesa/main/vdpau.c b/src/mesa/main/vdpau.c
> index f1b3ece..975b812 100644
> --- a/src/mesa/main/vdpau.c
> +++ b/src/mesa/main/vdpau.c
> @@ -145,6 +145,12 @@ register_surface(struct gl_context *ctx, GLboolean isOutput,
> for (i = 0; i < numTextureNames; ++i) {
> struct gl_texture_object *tex;
> tex = _mesa_lookup_texture(ctx, textureNames[i]);
> + if (tex == NULL) {
> + free(surf);
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "VDPAURegisterSurfaceNV(texture ID not found)");
> + return (GLintptr)NULL;
> + }
>
> _mesa_lock_texture(ctx, tex);
>
>
More information about the mesa-dev
mailing list