[Mesa-dev] [PATCH] meta: Use AMD_vertex_shader_layer instead of a GS for layered clears.
kenneth at whitecape.org
Tue Jun 24 11:19:53 PDT 2014
On Monday, June 23, 2014 09:11:09 PM Chris Forbes wrote:
> Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
> Have you got a case where this makes a noticeable difference to performance?
No, not particularly - I was just looking at INTEL_DEBUG=state when running
Shadowrun and noticed a bunch of GS and URB churn in an application that
purely uses ARB programs. Seemed strange. With the patch, GS remained
A couple quick tests doesn't show much gain from the change. But it does
simplify the code a bit, at least.
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