[Mesa-dev] [PATCH] glsl: Don't convert reductions of ivec to a dot-product
Ian Romanick
idr at freedesktop.org
Tue Jun 24 19:15:00 PDT 2014
From: Ian Romanick <ian.d.romanick at intel.com>
Mesa has an optimization that converts expressions like "v.x + v.y + v.z
+ v.w" into dot(v, 1.0). And therein lies the rub: the other operand to
the dot-product is always a float... even if the vector is an ivec or
uvec. This results in an assertion failure in ir_builder.
If the base type of the operand is not float, don't try the
optimization. Dot-product is not valid on integer data.
Fixes piglit vs-integer-reduction.shader_test and OpenGL ES conformance
test ES2-CTS.gtf.GL2Tests.glGetUniform.glGetUniform.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: Matt Turner <mattst88 at gmail.com>
---
src/glsl/opt_algebraic.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp
index 448af6b..ac7514a 100644
--- a/src/glsl/opt_algebraic.cpp
+++ b/src/glsl/opt_algebraic.cpp
@@ -124,7 +124,9 @@ static ir_expression *
try_replace_with_dot(ir_expression *expr0, ir_expression *expr1, void *mem_ctx)
{
if (expr0 && expr0->operation == ir_binop_add &&
- expr1 && expr1->operation == ir_binop_add) {
+ expr0->type->is_float() &&
+ expr1 && expr1->operation == ir_binop_add &&
+ expr1->type->is_float()) {
ir_swizzle *x = expr0->operands[0]->as_swizzle();
ir_swizzle *y = expr0->operands[1]->as_swizzle();
ir_swizzle *z = expr1->operands[0]->as_swizzle();
--
1.8.1.4
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