[Mesa-dev] [PATCH] softpipe: use last_level from sampler view, not from the resource
Brian Paul
brianp at vmware.com
Thu Jun 26 06:28:58 PDT 2014
On 06/25/2014 06:38 PM, sroland at vmware.com wrote:
> From: Roland Scheidegger <sroland at vmware.com>
>
> The last_level from the sampler view may be limited by the state tracker
> to a value lower than what the base texture provides.
>
> Fixes https://bugs.freedesktop.org/show_bug.cgi?id=80541.
> ---
> src/gallium/drivers/softpipe/sp_tex_sample.c | 39 ++++++++++++++--------------
> 1 file changed, 20 insertions(+), 19 deletions(-)
>
> diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
> index 6d97664..8565a01 100644
> --- a/src/gallium/drivers/softpipe/sp_tex_sample.c
> +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
> @@ -1860,22 +1860,22 @@ mip_filter_linear(struct sp_sampler_view *sp_sview,
> enum tgsi_sampler_control control,
> float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
> {
> - const struct pipe_resource *texture = sp_sview->base.texture;
> + const struct pipe_sampler_view *psview = &sp_sview->base;
> int j;
> float lod[TGSI_QUAD_SIZE];
>
> compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, control, lod);
>
> for (j = 0; j < TGSI_QUAD_SIZE; j++) {
> - int level0 = sp_sview->base.u.tex.first_level + (int)lod[j];
> + int level0 = psview->u.tex.first_level + (int)lod[j];
>
> if (lod[j] < 0.0)
> mag_filter(sp_sview, sp_samp, s[j], t[j], p[j],
> - sp_sview->base.u.tex.first_level,
> + psview->u.tex.first_level,
> sp_sview->faces[j], &rgba[0][j]);
>
> - else if (level0 >= (int) texture->last_level)
> - min_filter(sp_sview, sp_samp, s[j], t[j], p[j], texture->last_level,
> + else if (level0 >= (int) psview->u.tex.last_level)
> + min_filter(sp_sview, sp_samp, s[j], t[j], p[j], psview->u.tex.last_level,
> sp_sview->faces[j], &rgba[0][j]);
>
> else {
> @@ -1918,7 +1918,7 @@ mip_filter_nearest(struct sp_sampler_view *sp_sview,
> enum tgsi_sampler_control control,
> float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
> {
> - const struct pipe_resource *texture = sp_sview->base.texture;
> + const struct pipe_sampler_view *psview = &sp_sview->base;
> float lod[TGSI_QUAD_SIZE];
> int j;
>
> @@ -1927,11 +1927,11 @@ mip_filter_nearest(struct sp_sampler_view *sp_sview,
> for (j = 0; j < TGSI_QUAD_SIZE; j++) {
> if (lod[j] < 0.0)
> mag_filter(sp_sview, sp_samp, s[j], t[j], p[j],
> - sp_sview->base.u.tex.first_level,
> + psview->u.tex.first_level,
> sp_sview->faces[j], &rgba[0][j]);
> else {
> - int level = sp_sview->base.u.tex.first_level + (int)(lod[j] + 0.5F);
> - level = MIN2(level, (int)texture->last_level);
> + int level = psview->u.tex.first_level + (int)(lod[j] + 0.5F);
> + level = MIN2(level, (int)psview->u.tex.last_level);
> min_filter(sp_sview, sp_samp, s[j], t[j], p[j],
> level, sp_sview->faces[j], &rgba[0][j]);
> }
> @@ -2230,12 +2230,13 @@ mip_filter_linear_aniso(struct sp_sampler_view *sp_sview,
> float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
> {
> const struct pipe_resource *texture = sp_sview->base.texture;
> + const struct pipe_sampler_view *psview = &sp_sview->base;
> int level0;
> float lambda;
> float lod[TGSI_QUAD_SIZE];
>
> - float s_to_u = u_minify(texture->width0, sp_sview->base.u.tex.first_level);
> - float t_to_v = u_minify(texture->height0, sp_sview->base.u.tex.first_level);
> + float s_to_u = u_minify(texture->width0, psview->u.tex.first_level);
> + float t_to_v = u_minify(texture->height0, psview->u.tex.first_level);
> float dudx = (s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]) * s_to_u;
> float dudy = (s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]) * s_to_u;
> float dvdx = (t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]) * t_to_v;
> @@ -2292,15 +2293,15 @@ mip_filter_linear_aniso(struct sp_sampler_view *sp_sview,
> /* XXX: Take into account all lod values.
> */
> lambda = lod[0];
> - level0 = sp_sview->base.u.tex.first_level + (int)lambda;
> + level0 = psview->u.tex.first_level + (int)lambda;
>
> /* If the ellipse covers the whole image, we can
> * simply return the average of the whole image.
> */
> - if (level0 >= (int) texture->last_level) {
> + if (level0 >= (int) psview->u.tex.last_level) {
> int j;
> for (j = 0; j < TGSI_QUAD_SIZE; j++)
> - min_filter(sp_sview, sp_samp, s[j], t[j], p[j], texture->last_level,
> + min_filter(sp_sview, sp_samp, s[j], t[j], p[j], psview->u.tex.last_level,
> sp_sview->faces[j], &rgba[0][j]);
> }
> else {
> @@ -2336,25 +2337,25 @@ mip_filter_linear_2d_linear_repeat_POT(
> enum tgsi_sampler_control control,
> float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
> {
> - const struct pipe_resource *texture = sp_sview->base.texture;
> + const struct pipe_sampler_view *psview = &sp_sview->base;
> int j;
> float lod[TGSI_QUAD_SIZE];
>
> compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, control, lod);
>
> for (j = 0; j < TGSI_QUAD_SIZE; j++) {
> - int level0 = sp_sview->base.u.tex.first_level + (int)lod[j];
> + int level0 = psview->u.tex.first_level + (int)lod[j];
>
> /* Catches both negative and large values of level0:
> */
> - if ((unsigned)level0 >= texture->last_level) {
> + if ((unsigned)level0 >= psview->u.tex.last_level) {
> if (level0 < 0)
> img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, s[j], t[j], p[j],
> - sp_sview->base.u.tex.first_level,
> + psview->u.tex.first_level,
> sp_sview->faces[j], &rgba[0][j]);
> else
> img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, s[j], t[j], p[j],
> - sp_sview->base.texture->last_level,
> + psview->u.tex.last_level,
> sp_sview->faces[j], &rgba[0][j]);
>
> }
>
Reviewed-by: Brian Paul <brianp at vmware.com>
More information about the mesa-dev
mailing list