[Mesa-dev] [PATCH] Remove the ATI_envmap_bumpmap extension
Jason Ekstrand
jason at jlekstrand.net
Fri Jun 27 17:49:17 PDT 2014
On Fri, Jun 27, 2014 at 5:41 PM, Chris Forbes <chrisf at ijw.co.nz> wrote:
> On Sat, Jun 28, 2014 at 10:19 AM, Jason Ekstrand <jason at jlekstrand.net>
> wrote:
>
> > @@ -653,135 +613,6 @@ _swrast_texture_span( struct gl_context *ctx,
> SWspan *span )
> [snip]
>
> > -
> > - /*
> > - * Must do all texture sampling before combining in order to
> > - * accomodate GL_ARB_texture_env_crossbar.
> > - */
> > - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
> > - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
> > - if (texUnit->_Current &&
> > - texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) {
>
> You're ripping out the non-bump case here too...
>
Good Catch, thanks.
--Jason Ekstrand
>
> > - const GLfloat (*texcoords)[4] = (const GLfloat (*)[4])
> > - span->array->attribs[VARYING_SLOT_TEX0 + unit];
> > - const struct gl_texture_object *curObj = texUnit->_Current;
>
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