[Mesa-dev] [PATCH 1/2] mesa: fix the format of glEdgeFlagPointer

Marek Olšák maraeo at gmail.com
Sun Mar 2 17:25:10 PST 2014


From: Marek Olšák <marek.olsak at amd.com>

Softpipe expects a float in the vertex shader, which is what glEdgeFlag
generates.

This fixes piglit/gl-2.0-edgeflag.

Cc: mesa-stable at lists.freedesktop.org
---
 src/mesa/main/varray.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 44db2cb..b4b6fa9 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -569,8 +569,8 @@ void GLAPIENTRY
 _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
 {
    const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
-   /* see table 2.4 edits in GL_EXT_gpu_shader4 spec: */
-   const GLboolean integer = GL_TRUE;
+   /* this is the same type that glEdgeFlag uses */
+   const GLboolean integer = GL_FALSE;
    GET_CURRENT_CONTEXT(ctx);
 
    FLUSH_VERTICES(ctx, 0);
-- 
1.8.3.2



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