[Mesa-dev] [PATCH] mesa: fix glGet size queries for L/LA/I color buffers

luigi luigide at yandex.com
Tue Mar 4 06:31:42 PST 2014


>
> From: Marek Ol??k <marek.olsak at amd.com>
>
> There is no API for returning the number of luminance and intensity bits and
> the 3.3 spec doesn't seem to specify any behavior for the queries if the format
> is one of L, LA, I. It seems to be a spec bug.
>
>

hi.i just notice that:

GL 3.3 Core spec Chapter E.2.2  Removed Features (title)  page 345  says

"""
• Legacy pixel formats - all ALPHA, LUMINANCE, LUMINANCE_ALPHA, and
INTENSITY external and internal formats, including compressed, floating-
point, and integer variants; all references to luminance and intensity formats
elsewhere in the specification, including conversion to and from those for-
mats; and all associated state. including state describing the allocation or
format of luminance and intensity texture or framebuffer components.
"""


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