[Mesa-dev] [PATCH 04/10] meta: Always restore the framebuffers and current renderbuffer.
Eric Anholt
eric at anholt.net
Tue Mar 4 14:17:38 PST 2014
The few paths that were playing with framebuffers and renderbuffer were
saving and restoring them, but I was writing another path doing so in this
series, and forgot to.
---
src/mesa/drivers/common/meta.c | 36 +++++++++++++++---------------------
src/mesa/drivers/common/meta.h | 2 ++
2 files changed, 17 insertions(+), 21 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index cde34f9..24eb0a3 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -734,6 +734,11 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
save->RasterDiscard = ctx->RasterDiscard;
if (ctx->RasterDiscard)
_mesa_set_enable(ctx, GL_RASTERIZER_DISCARD, GL_FALSE);
+
+ save->DrawBufferName = ctx->DrawBuffer->Name;
+ save->ReadBufferName = ctx->ReadBuffer->Name;
+ save->RenderbufferName = (ctx->CurrentRenderbuffer ?
+ ctx->CurrentRenderbuffer->Name : 0);
}
}
@@ -1080,6 +1085,16 @@ _mesa_meta_end(struct gl_context *ctx)
if (save->TransformFeedbackNeedsResume)
_mesa_ResumeTransformFeedback();
+ if (ctx->DrawBuffer->Name != save->DrawBufferName)
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, save->DrawBufferName);
+
+ if (ctx->ReadBuffer->Name != save->ReadBufferName)
+ _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, save->ReadBufferName);
+
+ if (!ctx->CurrentRenderbuffer ||
+ ctx->CurrentRenderbuffer->Name != save->RenderbufferName)
+ _mesa_BindRenderbuffer(GL_RENDERBUFFER, save->RenderbufferName);
+
ctx->Meta->SaveStackDepth--;
ctx->API = save->API;
@@ -2727,7 +2742,6 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
const GLuint maxLevel = texObj->MaxLevel;
const GLint maxLevelSave = texObj->MaxLevel;
const GLboolean genMipmapSave = texObj->GenerateMipmap;
- const GLuint fboSave = ctx->DrawBuffer->Name;
const GLuint currentTexUnitSave = ctx->Texture.CurrentUnit;
const GLboolean use_glsl_version = ctx->Extensions.ARB_vertex_shader &&
ctx->Extensions.ARB_fragment_shader;
@@ -2932,8 +2946,6 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
if (genMipmapSave)
_mesa_TexParameteri(target, GL_GENERATE_MIPMAP, genMipmapSave);
-
- _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, fboSave);
}
@@ -2988,7 +3000,6 @@ get_temp_image_type(struct gl_context *ctx, mesa_format format)
}
}
-
/**
* Helper for _mesa_meta_CopyTexSubImage1/2/3D() functions.
* Have to be careful with locking and meta state for pixel transfer.
@@ -3122,8 +3133,6 @@ decompress_texture_image(struct gl_context *ctx,
const GLenum target = texObj->Target;
GLenum faceTarget;
struct vertex verts[4];
- GLuint fboDrawSave, fboReadSave;
- GLuint rbSave;
GLuint samplerSave;
const bool use_glsl_version = ctx->Extensions.ARB_vertex_shader &&
ctx->Extensions.ARB_fragment_shader;
@@ -3157,11 +3166,6 @@ decompress_texture_image(struct gl_context *ctx,
break;
}
- /* save fbo bindings (not saved by _mesa_meta_begin()) */
- fboDrawSave = ctx->DrawBuffer->Name;
- fboReadSave = ctx->ReadBuffer->Name;
- rbSave = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
-
_mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_PIXEL_STORE);
samplerSave = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
@@ -3310,16 +3314,6 @@ decompress_texture_image(struct gl_context *ctx,
_mesa_BindSampler(ctx->Texture.CurrentUnit, samplerSave);
_mesa_meta_end(ctx);
-
- /* restore fbo bindings */
- if (fboDrawSave == fboReadSave) {
- _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, fboDrawSave);
- }
- else {
- _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, fboDrawSave);
- _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER_EXT, fboReadSave);
- }
- _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, rbSave);
}
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index fcf45c4..104849a 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -177,6 +177,8 @@ struct save_state
GLboolean Lighting;
GLboolean RasterDiscard;
GLboolean TransformFeedbackNeedsResume;
+
+ GLuint DrawBufferName, ReadBufferName, RenderbufferName;
};
/**
--
1.9.rc1
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