[Mesa-dev] [PATCH 01/12] glsl: Rewrite unrolled link_invalidate_variable_locations calls as a loop
Ian Romanick
idr at freedesktop.org
Wed Mar 5 02:27:38 PST 2014
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/linker.cpp | 15 ++++-----------
1 file changed, 4 insertions(+), 11 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index f6b2661..3bf2789 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2303,17 +2303,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
/* Mark all generic shader inputs and outputs as unpaired. */
- if (prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL) {
- link_invalidate_variable_locations(
- prog->_LinkedShaders[MESA_SHADER_VERTEX]->ir);
- }
- if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
- link_invalidate_variable_locations(
- prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir);
- }
- if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] != NULL) {
- link_invalidate_variable_locations(
- prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir);
+ for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
+ if (prog->_LinkedShaders[i] != NULL) {
+ link_invalidate_variable_locations(prog->_LinkedShaders[i]->ir);
+ }
}
/* FINISHME: The value of the max_attribute_index parameter is
--
1.8.1.4
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