[Mesa-dev] [PATCH 07/12] mesa/sso: Implement _mesa_UseProgramStages
Eric Anholt
eric at anholt.net
Wed Mar 5 12:35:02 PST 2014
Ian Romanick <idr at freedesktop.org> writes:
> From: Gregory Hainaut <gregory.hainaut at gmail.com>
>
> Now arb_separate_shader_object-GetProgramPipelineiv should pass.
>
> V3 (idr):
> * Change spec references to core OpenGL versions instead of issues in
> the extension spec.
> * Split out from previous uber patch.
>
> v4 (idr): Use _mesa_has_geometry_shaders in _mesa_UseProgramStages to
> detect availability of geometry shaders.
>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/pipelineobj.c | 115 ++++++++++++++++++++++++++++++++++++++++++++
> 1 file changed, 115 insertions(+)
>
> diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
> index 849c781..7149578 100644
> --- a/src/mesa/main/pipelineobj.c
> +++ b/src/mesa/main/pipelineobj.c
> + GLbitfield any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT;
> + if (_mesa_has_geometry_shaders(ctx))
> + any_valid_stages |= GL_GEOMETRY_SHADER_BIT;
> +
> + if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
Weird double space before &.
> + _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
> + return;
> + }
> + if (program) {
> + /* Section 2.11.1 (Shader Objects) of the OpenGL 3.1 spec (and probably
> + * earlier) says:
> + *
> + * "Commands that accept shader or program object names will
> + * generate the error INVALID_VALUE if the provided name is not the
> + * name of either a shader or program object and INVALID_OPERATION
> + * if the provided name identifies an object that is not the
> + * expected type."
> + */
> + struct gl_shader *sh = _mesa_lookup_shader(ctx, program);
> + if (sh != NULL) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "glUseProgramStages(progam is a shader object)");
> + return;
> + }
This block could get dropped into the shProg == NULL case below, right?
The code confused me as is.
> +
> + shProg = _mesa_lookup_shader_program(ctx, program);
> + if (shProg == NULL) {
> + _mesa_error(ctx, GL_INVALID_VALUE,
> + "glUseProgramStages(progam is not a program object)");
> + return;
> + }
> + /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
> + * says:
> + *
> + * "If UseProgramStages is called with program set to zero or with a
> + * program object that contains no executable code for the given
> + * stages, it is as if the pipeline object has no programmable stage
> + * configured for the indicated shader stages."
> + */
> + if ((stages & GL_VERTEX_SHADER_BIT) != 0)
> + _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, shProg, pipe);
> +
> + if ((stages & GL_FRAGMENT_SHADER_BIT) != 0)
> + _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, pipe);
> +
> + if ((stages & GL_GEOMETRY_SHADER_BIT) != 0)
> + _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER, shProg, pipe);
> }
The spec cite here doesn't seem to be explaining the code it's next to,
to me.
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