[Mesa-dev] [PATCH] glsl: fix compiler warnings in link_uniforms.cpp

Brian Paul brianp at vmware.com
Wed Mar 5 15:42:01 PST 2014


With a non-debug build, gcc has two complaints:
1. 'found' var not used.  Silence with '(void) found;'
2. 'id' not initialized.  It's assigned by the UniformHash->get()
   call, actually.  But init it to zero to silence gcc.
---
 src/glsl/link_uniforms.cpp |    3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 1cf376d..1c451e7 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -775,9 +775,10 @@ link_set_image_access_qualifiers(struct gl_shader_program *prog)
 
          if (var && var->data.mode == ir_var_uniform &&
              var->type->contains_image()) {
-            unsigned id;
+            unsigned id = 0;
             bool found = prog->UniformHash->get(id, var->name);
             assert(found);
+            (void) found;
             const gl_uniform_storage *storage = &prog->UniformStorage[id];
             const unsigned index = storage->image[i].index;
             const GLenum access = (var->data.image.read_only ? GL_READ_ONLY :
-- 
1.7.10.4



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