[Mesa-dev] [PATCH 08/11] meta: Add a 'layer' argument to bind_fbo_image().
Kenneth Graunke
kenneth at whitecape.org
Thu Mar 6 02:47:24 PST 2014
For array textures and 3D textures, this represents the layer to use.
Just pass 0 for now.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/common/meta_generate_mipmap.c | 20 +++++++++++---------
1 file changed, 11 insertions(+), 9 deletions(-)
diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c
index 5bdf127..6ca6f22 100644
--- a/src/mesa/drivers/common/meta_generate_mipmap.c
+++ b/src/mesa/drivers/common/meta_generate_mipmap.c
@@ -48,7 +48,8 @@
* Bind a particular texture level/layer to mipmap->FBO's GL_COLOR_ATTACHMENT0.
*/
static void
-bind_fbo_image(struct gl_texture_object *texObj, GLenum target, GLuint level)
+bind_fbo_image(struct gl_texture_object *texObj, GLenum target,
+ GLuint level, GLuint layer)
{
switch (target) {
case GL_TEXTURE_1D:
@@ -58,13 +59,14 @@ bind_fbo_image(struct gl_texture_object *texObj, GLenum target, GLuint level)
texObj->Name,
level);
break;
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_3D:
- _mesa_FramebufferTexture3D(GL_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- target,
- texObj->Name,
- level,
- 0); /* XXX: Unfinished */
+ _mesa_FramebufferTextureLayer(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ texObj->Name,
+ level,
+ layer);
break;
default: /* 2D / cube */
_mesa_FramebufferTexture2D(GL_FRAMEBUFFER,
@@ -135,7 +137,7 @@ fallback_required(struct gl_context *ctx, GLenum target,
_mesa_GenFramebuffers(1, &mipmap->FBO);
_mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, mipmap->FBO);
- bind_fbo_image(texObj, target, srcLevel);
+ bind_fbo_image(texObj, target, srcLevel, 0);
status = _mesa_CheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
@@ -323,7 +325,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
/* limit minification to src level */
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
- bind_fbo_image(texObj, faceTarget, dstLevel);
+ bind_fbo_image(texObj, faceTarget, dstLevel, 0);
_mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
--
1.9.0
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