[Mesa-dev] [Bug 66346] shader_query.cpp:49: error: invalid conversion from 'void*' to 'GLuint'

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Mar 7 10:48:37 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=66346

--- Comment #6 from Eric Anholt <eric at anholt.net> ---
I ran into this with epoxy, and in the process of trying to come up with a fix
noted that all the GLhandleARBs are in the first 6 args of the functions, so
they'll be stored in registers in amd64's calling convention.  That let me
actually still treat them as aliases.

Not sure if that will be useful to solving mesa problems, but I thought it was
an interesting note.

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